WALL• E

Started by MacGuffin, January 17, 2007, 06:31:21 PM

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MacGuffin

"Don't think about making art, just get it done. Let everyone else decide if it's good or bad, whether they love it or hate it. While they are deciding, make even more art." - Andy Warhol


Skeleton FilmWorks

©brad

it's truly impossible not to look at him and go "awwww."

MacGuffin

"Don't think about making art, just get it done. Let everyone else decide if it's good or bad, whether they love it or hate it. While they are deciding, make even more art." - Andy Warhol


Skeleton FilmWorks

Kal

This is probably the most bizarre Pixar movie yet... that trailer was insane!!! I'm very excited... I hope it rocks!! And WALL-E is ADORABLE!!!


picolas

no use describing that trailer. just experience it. multiple times.

hedwig

AMAZING.

trailer spoiler
the shot of WALL• E and EVE spinning around in space =  :inlove: :inlove: :inlove:

©brad

so great.

i love it when we all agree.

Stefen

How the fuck do they keep doing this? It's like they keep peaking!

They gotta come down sometime, right? RIGHT?!
Falling in love is the greatest joy in life. Followed closely by sneaking into a gated community late at night and firing a gun into the air.

john

Quote from: Stefen on March 12, 2008, 10:55:23 PM
How the fuck do they keep doing this? It's like they keep peaking!

They gotta come down sometime, right? RIGHT?!

Sure.

Cars 2.
Maybe every day is Saturday morning.

Stefen

Quote from: john on March 13, 2008, 12:04:30 AM
Quote from: Stefen on March 12, 2008, 10:55:23 PM
How the fuck do they keep doing this? It's like they keep peaking!

They gotta come down sometime, right? RIGHT?!

Sure.

Cars 2.

And it'll probably win best picture.
Falling in love is the greatest joy in life. Followed closely by sneaking into a gated community late at night and firing a gun into the air.

Ravi


Fernando

Maybe by the time WALL• E opens it'll soft pubrick's heart and make him want to post again, will se•e...

brockly

i just want to say this looks like the best movie ever. wall•e and eve are the new barry and lena, except here eve is the feisty one.

MacGuffin

#88
WALL•E Previewed
Source: SciFi Wire

Andrew Stanton, writer/director of Disney/Pixar's upcoming animated SF movie WALL•E, told reporters that the movie was based on a simple question: "What if mankind left Earth and somebody forgot to turn the last robot off?"

"It's just such a lonely scenario," Stanton (Finding Nemo) told journalists, who screened about 35 minutes of the film at Pixar's Emeryville, Calif., headquarters in February.

SCI FI Wire was among the reporters who previewed the film, which begins,
Spoiler: ShowHide
incongruously, with the jaunty strains of the song "Put on Your Sunday Clothes" from the 1969 musical film Hello Dolly: "Out there/There's a world outside of Yonkers ... "

The camera swoops down from outer space, over a smog-shrouded city, between immense buildings. Which turn out not to be buildings, but tottering towers of garbage lining abandoned, wind-blown streets through which motors a tiny machine. It's WALL•E, short for Waste Allocation Load Lifter Earth-Class. A careworn, cube-shaped machine with tiny treads for feet and oversized binoculars for eyes, WALL•E goes about his day as he has for seven centuries: compacting trash into tidy cubes, collecting the odd bit of flotsam for his collection of oddities, trying not to run over his cockroach companion and oblivious to the decaying city around him, listening to the ancient music that plays from his memory banks. " ... Put on your Sunday clothes, there's lots of world out there ... "

In the background, we get a hint about the backstory of this wasted world, from which a consumerist, overinduldged human race eventually fled to the stars, leaving machines to clean up their mess. That includes video billboards featuring Fred Willard as the chief executive of the Buy n Large corporation, a super-retailing conglomerate whose vestiges litter the world of the future. (The video of Willard was shot as live action, a Pixar first.)

Undaunted, WALL•E has carved out a comfortable life. But he longs for something more: Watching an ancient video of Hello Dolly, in which an impossibly beautiful man and woman touch hands, WALL•E clasps his own fingers together and sighs.


The movie marks several Pixar firsts: its first foray into science fiction,
Spoiler: ShowHide
its first film featuring live-action mixed with animation
, its first feature-length film with minimal dialogue (not counting Pixar's many short films, including the first one, Luxo Jr., about a playful, hopping desk lamp, which is the source of Pixar's animated logo.)

WALL•E opens June 27.

-------------------------------------------------------------------------

First Look: Disney/Pixar's WALL•E
Source: Anthony Baratta; ComingSoon

During WonderCon 2008, ComingSoon.net was privileged to be invited to Pixar Studios for a guided tour, a sneak peek at WALL•E and a roundtable interview with writer/director Andrew Stanton.

The one thing you come to realize about Pixar is that everything they do is deliberate, focused, and researched. Pixar uses their studio not only as a showcase for their previous movies, but as a way to vet the movie creation process. Thousands upon thousands of panels are drawn storyboarding the plot. Hundreds of frame-able quality art are created of each character, showing profiles, expressions, and movement indicators. Clay sculptures are crafted to show face designs in extreme expressions and body poses.

On display that day were story panels and concep art for Finding Nemo and Ratatouille. Clay sculptures from Ratatouille blanketed a set of walls and standing display cases.

Extreme attention to detail.

Even so, they have probably the worst acronym for their in-house employee education program – P.U. (Say each letter out loud. :-) e.g. Pixar University. I could not believe our tour guide said it with a straight face. Thankfully I didn't burst out laughing and get escorted out of the building. I guess I'm not mature enough to work at Pixar.

After the tour we were able to see the first 35 minutes of WALL•E in Pixar's own super-duper THX surround sound digital theater.

WALL•E has some big shoes to fill as the next Pixar film. A long string of box office hits has continued non-stop since the release of Toy Story in November 1995. I had seen the same previews as everyone else up to that point, and was not really impressed by the idea. When the movie started I was expecting disappointment. I'm not great with predictions, and the movie has some potential flaws that could outweigh the best parts of the movie – but overall this is a fun movie.

Spoiler: ShowHide
First the potential flaws: The premise of the movie is that Earth was so overrun with rampant commercialism and therefore garbage from all those purchases, that the inhabitants had to flee Earth. The population left in Starship (The Axiom) to wait out the cleanup efforts by the robots left behind. Even the cleanup robots fall into disrepair and WALL•E is the last one left, doing what he his programmed to do.

I'm not sure how the moviegoing public will react to such in-your-face preaching about the dangers of Wal-Mart and Costco. Nor the hints at weather run amok, like the hyper-dust storms that whip up out of nowhere to savage the city where WALL•E lives.

Also, within the Axiom – the logical conclusion of life without the need for physical movement is life as a couch potato – "slugs" plugged into their own personal Xbox/PlayStation.

Sci-Fi movies have preached before -- Planet of the Apes; Them, The Day the Earth Stood Still, Soylent Green -- and still they entertain. So WALL•E is just following along in a rich tradition. The question is will the love story between WALL•E and EVE stand above the distractions or be dragged down with the weight of them?

So, on to the positives: WALL•E himself has much more life and responsiveness than I originally expected. The Pixar animators have done a tremendous job of bringing Andrew Stanton's vision to life while still keeping within the basic premise of a working robot. While his emotional range is limited to his robotic abilities/movement, that does not really limit his emotional range. EVE actually is more limited than WALL•E because she has just her eyes for her emotional states.

The movie does a good job of setting up the film and WALL•E's daily routine. It also takes the time to explain the background of Earth's state through vignettes as WALL•E scoots around the city. Video billboards, newspaper articles, etc. fill in the story line in a well-constructed way that plays with you. Daring you to do two things at once - scanning the background for more clues and watching WALL•E live his life.

WALL•E himself is charming because of his childlike look at the world. It's a kid's playground with quite literally tons of stuff to inspect, explore and play with. He's the ultimate child collector, inspecting, organizing and cataloging everything he finds interesting.

The budding relationship between WALL•E and EVE is key for the rest of the film. Everything else that happens later hinges on your acceptance of WALL•E's and EVE's "feelings" for each other. I think it works. WALL•E is the earnest geeky suitor with limited social skills. EVE is the aloof, sexy (think iMac on estrogen) counterpart that comes to find WALL•E endearing and lovable.

We finished up with a Q/A sessions with Andrew Stanton. You can listen to the full interview here (don't mind the odd sound coming from somebody else's recorder several times).

The most interesting part of the interview was Andrew's discussion about how they worked to get the same camera angle and lens focus techniques from the old Sci-Fi movies into WALL•E. They actually brought in a cinematographer (Dennis Muren), constructed small scale sets, and had him conduct classes for the animators and programmers.

This attention to the camera really shows up in the visuals of the movie. Before Pixar used to mention the special effects boundaries they were pushing, "the feel of under water" or "animated hair" - in WALL•E the boundaries are not being pushed they are being reclaimed; harkening back to the Sci-Fi movies of yesterday, with the camera angles, lens flares, and odd focal lengths.
"Don't think about making art, just get it done. Let everyone else decide if it's good or bad, whether they love it or hate it. While they are deciding, make even more art." - Andy Warhol


Skeleton FilmWorks

grand theft sparrow

Quote from: MacGuffin on April 06, 2008, 11:51:50 PM
I had seen the same previews as everyone else up to that point, and was not really impressed by the idea.

Invalidated.