Disney/Pixar's WALL• E Revealed
Source: ComingSoon
In a letter to shareholders, Disney's Robert A. Iger has revealed this first photo from Pixar's WALL• E, opening in theaters in June of 2008. The letter stated:
We're also excited about Pixar's next animated movie, Ratatouille, which will be released this summer. And I'm pleased to give you an exclusive first look at the title character of their next movie, WALL• E (pictured here), which will be released the following year.
There's not much information available about this flick, (it doesn't even have an entry on IMDb), so any plot details are pure speculation. The rumour going around is that it might be about a robot. Millennium Man goes animated?). The one thing we definitely know is that Academy Award®-winning director Andrew Stanton (Finding Nemo) is in the driver's seat as writer and director.
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Most adorable robot ever.
WALL• E (June 27, 2008)
The studio synopsis: "The year is 2700. WALL• E, a robot, spends every day doing what he was made for. But soon, he will discover what he was meant for." Andrew Stanton, writer-director of "Finding Nemo" (still Pixar's biggest box-office hit), describes this metallic love story as "R2-D2 meets City Lights," with WALL• E meeting a cute robot named Eve. Those who remember the 1931 Charlie Chaplin film, about a blind girl wooed by a tramp she mistakenly believes is a rich man, can transpose the story to a lonely planet and guess from there. The main roles will be "voiced" electronically by Ben Burtt, the wizardly sound designer behind Star Wars.
so.. how do you pronounce • ?
i've been saying "wally with a bullet"
Quote from: MacGuffin on June 10, 2007, 01:49:12 AM
Andrew Stanton, writer-director of "Finding Nemo" (still Pixar's biggest box-office hit), describes this metallic love story as "R2-D2 meets City Lights,"
this sounds amazing, but it looks like it's definitely going to stay that way.
wow, a rat chef and a robot love story? pixar are NOT playing it safe. its almost as if their story department came up with pitches for a movie that nobody would want to see and as a challenge they have to make people want to see them. i • pixar.
Teaser Trailer here. (http://www.apple.com/trailers/disney/walle/)
if the whole movie was just a black screen and WALL•E saying stuff i'd still really want to see it. voice of the year.
i love this litte f•cker.
haha i've been replaying that voice over and over again. perfect
I know that's just a teaser, but fuck it, I'm excited.
Based on these thirty or so seconds, this is the best Pixar movie since Monsters Inc, without a doubt.
fuck you trailer music guy...
you ppl have no faith.
this is easily one of the top 5 movies of the decade (so far), and the best pixar (ever).
shut up P. this shouldn't even be called a movie. it's clearly an infinite transcendental orgasm unit generator.
Quote from: Pubrick on June 17, 2007, 09:17:58 AM
i love this litte f•cker.
Quote from: Ravi on June 20, 2007, 01:30:59 AM
I know that's just a teaser, but fuck it, I'm excited.
Quote from: 72teeth on June 20, 2007, 03:54:04 AM
fuck you trailer music guy...
Quote from: picolas on June 20, 2007, 04:43:25 AM
transcendental orgasm unit generator
This thread is already rated R.
Cock.
Is that the music from Being John Malkovich?
New Teaser Trailer here. (http://www.youtube.com/watch?v=hJv5puWC8Gw)
Their apartment looks like my old apartment.
Quote from: Stefen on June 26, 2007, 08:36:47 PM
Is that the music from Being John Malkovich?
isnt it from brazil originally?
Quote from: MacGuffin on June 27, 2007, 10:40:00 AM
New Teaser Trailer here. (http://www.youtube.com/watch?v=blO41axzbq0)
not there anymore. not turning up on search either.
please someone post a new link to it as teasers for this film are currently my reason for living.
Updated.
Quote from: MacGuffin on June 29, 2007, 12:53:54 AM
Updated.
thanks. "WALL• E is not designed to function underwater, in lunar gravity, or in active lava flows." <-- the first has been done, the other two = future terrain for pixar? (if not covered in this one). also the site www.buynlarge.com offers a further peripheral teaser.
ps mac wow when did you turn 15 000? i'm gonna hav a party for my 10 000th.
Quote from: Pubrick on June 29, 2007, 10:50:11 PMi'm gonna hav a party for my 10 000th.
i'm having a small party for my 5000th tonight.. :yabbse-undecided:
the first WALL• E teaser gave me chills when i saw it before ratatouille. except that little slut three seats down wouldn't shut up and it was getting on my nerves.
reminds me of this
http://youtube.com/watch?v=POuxHMEM2_Q
and tron.
Quote from: cronopio on June 29, 2007, 11:35:09 PM
reminds me of this
http://youtube.com/watch?v=POuxHMEM2_Q
:shock: I thought of the same thing my man, those Qrio clips are one of the greatest things I've ever seen. The look on the kids when Qrio says he feels excitment is priceless, I probably had the same expression.
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Thats amazing... I cant wait to see more pictures, trailers, anything about this movie
Disney Unveils WALL•E
Source: ComingSoon!
The second half of the Disney panel featured Pixar's new film WALL•E. But before that was the premiere of the National Treasure: Book of Secrets trailer. It revealed a little more about the plot.
Taking part in the panel was director Andrew Stanton. He showed a new Pixar logo featuring WALL•E coming out and helping Luxo in the logo. Stanton started out by showing an industrial commercial featuring the WALL•E robots and describing his functions. It's by the company "Buy N Large" and showed a web address for the company, BuyNLarge.com, which is now live.
Andrew then discussed the plot while concept art scrolled by. In the future, humans have completely trashed the planet with rampant commercialism. They then leave the planet on space liners while robots are left behind to clean up the planet. Unfortunately, 700 years go by and they never return. Eventually one robot, WALL•E, develops a personality. As he roams the planet, he eventually finds a way to get off the planet. He then finds the last remaining space liner containing the 'lost tribe' of humans. However, years in space with all their needs covered by robots have made them literal couch potatoes. They are huge, helpless blobs. Along the way WALL•E also meets and falls in love with another robot named Eve. WALL•E attempts to woo her, but his efforts just might be what ends up restoring the human race to its former glory.
Next up, Stanton introduced "Star Wars" veteran Ben Burtt, who is doing sound design on the film. He played samples of the various robots sound effects then showed animation samples of the robots. We saw WALL•E, Eve, a sidekick hygienic droid named M-O, and Auto who is the auto pilot of the space liner. Burtt revealed that Eve is a probe droid that is held together by magnetic fields. She also features a few special functions and weapons. M-O is an obliterator droid that rolls around on a track ball.
The audience then got to be the first to see footage from the film. We see WALL•E, back on Earth, preparing for another day at work. He's followed by his pet cockroach as he leaves his makeshift house. As he sorts through the human's garbage, he picks out objects that interest him – a bra, a jewelry box, a rubber ducky, and other things. However, his day is interrupted when he sees a big red dot from a laser light. He follows it but doesn't realize what it is. However, he soon discovers that it's a landing guide for a ship... that lands right on top of him. WALL•E escapes by digging underground, then pops up just in time to see what emerges from the ship. Unfortunately, the clip ended before we got to see just what that was.
The panel then turned to Q&A. Stanton confirmed that there is a live action element involved and humans will be shown in some degree. Ben Burtt wasn't sure if he'd be working on Indiana Jones 4 since the WALL•E schedule was going to overlap with its schedule. WALL•E is his first priority. Thomas Newman, the composer for Finding Nemo, is doing the score.
That concluded the WALL•E panel. It certainly looks like another imaginative, fun film from Disney and Pixar. It also looks like Ben Burtt's going to win another Academy Award for sound design.
Quote from: MacGuffin on July 28, 2007, 09:48:59 PM
Andrew then discussed the plot while concept art scrolled by. In the future, humans have completely trashed the planet with rampant commercialism. They then leave the planet on space liners while robots are left behind to clean up the planet. Unfortunately, 700 years go by and they never return. Eventually one robot, WALL•E, develops a personality. As he roams the planet, he eventually finds a way to get off the planet. He then finds the last remaining space liner containing the 'lost tribe' of humans. However, years in space with all their needs covered by robots have made them literal couch potatoes. They are huge, helpless blobs. Along the way WALL•E also meets and falls in love with another robot named Eve. WALL•E attempts to woo her, but his efforts just might be what ends up restoring the human race to its former glory.
i don't care how spoilerful that synopsis might turn out to be, it's the best story i've heard in a long time. instant classic.
Quote from: Pubrick on July 28, 2007, 10:43:31 PM
Quote from: MacGuffin on July 28, 2007, 09:48:59 PM
Andrew then discussed the plot while concept art scrolled by. In the future, humans have completely trashed the planet with rampant commercialism. They then leave the planet on space liners while robots are left behind to clean up the planet. Unfortunately, 700 years go by and they never return. Eventually one robot, WALL•E, develops a personality. As he roams the planet, he eventually finds a way to get off the planet. He then finds the last remaining space liner containing the 'lost tribe' of humans. However, years in space with all their needs covered by robots have made them literal couch potatoes. They are huge, helpless blobs. Along the way WALL•E also meets and falls in love with another robot named Eve. WALL•E attempts to woo her, but his efforts just might be what ends up restoring the human race to its former glory.
i don't care how spoilerful that synopsis might turn out to be, it's the best story i've heard in a long time. instant classic.
me too... i cant wait to see that footage they showed in comiccon.
SDCC 07 - Pixar's WALL•E Promo Postcards
Source: KungFuRodeo
I feel like I should be saving some of this for next week, but the heck with it - here are scans of all five of the promotional postcards that were being given away to promote the next Pixar flick, WALL•E. The discoloration in the scans is all a part of the magic, folks, making these things look nice and vintage. Without having seen frame one of the movie, I'm now officially more excited about this Pixar movie than I have been since the Incredibles was announced.
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I had a conversation about this movie the other night. My friend thinks they have another Finding Nemo on their hands, and I don't think he's even really aware that it's the same director. After reading that synopsis, I'm inclined to agree.
After seeing the relative lack of interest in Ratatouille, I was convinced that if WALL• E meets our borderline irrational expectations, then it will probably be their lowest-grossing movie. But everyone seems to be madly in love with him, and a full year before it comes out. He's cute and shit and there's a love story too... little kids will be shitting in their parents' faces if they don't see this movie/buy the dolls immediately and by 2009, they'll be breaking ground on WALL• E World in Florida.
beauuuuuuuuuuuutiful design. i want that m-o postcard as a big poster in my bedroom.
damn it pixar, you bring the best in all of us poor mortals :(
This film really seems like it should be dialogue free. Given the reference to 'City Lights', details of Ben Burtt's involvement and no announcement of any voice talent (I think), it looks promising on that front.
Quote from: Redlum on July 31, 2007, 07:07:00 AM
This film really seems like it should be dialogue free. Given the reference to 'City Lights', details of Ben Burtt's involvement and no announcement of any voice talent (I think), it looks promising on that front.
I doubt the entire thing will be dialogue-free but I read that a significant portion of it will be.
Quote from: Ravi on July 31, 2007, 12:15:11 PMno announcement of any voice talent (I think)
Quote from: MacGuffin on June 10, 2007, 01:49:12 AMThe main roles will be "voiced" electronically by Ben Burtt, the wizardly sound designer behind Star Wars.
+ the voice of R2-D2
Exclusive Interview: Andrew Stanton
The director of Finding Nemo and the forthcoming Wall-E talks about his latest cinematic creation.
Even among Pixar's pedigreed writers and directors, Andrew Stanton stands out. The writer and animator cut his teeth on films like Toy Story and A Bug's Life before graduating to directing in 2003 with Finding Nemo, a film which won him an Academy Award. Subsequently, Stanton has contributed his voice to projects like Brad Bird's The Incredibles and continues to develop features, the latest of which is Wall-E, scheduled for release in May of 2008.
Stanton appeared last week at the San Diego Comic-Con to promote Wall-E, offering fans a plot synopsis and a first look at footage. The film takes place in the future, where a little robot left behind on Earth aspires to venture off into space and find the humans he was programmed to clean up after. Following the presentation, Stanton spoke with IGN in an exclusive interview that turned out to be the very first he has done thus far for the forthcoming film.
IGN: Watching and listening to the Comic-Con footage I was immediately reminded of folks like Aphex Twin and Chris Cunningham, who are always tinkering with technology. How much practical design went into coming up with how the robots would look and function?
Andrew Stanton: There wasn't really a chicken and egg kind-of issue. To be honest, just because I've watched people watch Luxo, Jr. for almost 15 years now again and again when they come to Pixar, it fascinates me that I still get caught up in it. There's something about the fact that it doesn't have a face; you treat it as an appliance first, not as a character with gloves and hands and stuff, that just makes you really invest even more in it than you would a different kind of character. That was almost like base knowledge as an animator, at least working at Pixar; you just know the power of that. So it just felt to me like a robot was an obvious choice to take it to the next level, and that kind of place where you would have an even larger vocabulary of sounds and movements to interpret and to infer things and get more audience participation and payoff than you would for a character just telling you what they think and telling you how they feel.
We just knew that from the get-go, so basically knowing that was our goal -- everything, artistic choices, sound choices, just literally like throwing spaghetti on the wall and going, "Does it help? Does it hurt? Does it spell it out too much, or does it help you get more involved?" It's really just been an education for all of us as we go through it. It still is, even as we do every scene; how are we going to tell people that he's sad right here, or whatever. It's like getting to be in film school at the same time while you get the chance to make a full-on film.
IGN: How did you decide how human you wanted to make the robots in Wall-E, since there is a natural inclination to anthropomorphize characters in animated films? In the footage you showed, there is a lot of manual button-pushing instead of cables and programs, like one might expect would "drive" a robot or computer.
Stanton: Most of it's driven by story. It's driven by either what the story needs, or because you're not using traditional dialogue a lot of the time. You're using other ways to communicate -- even when a character may literally be speaking, you can't really spell it out. You'll do whatever will convey it. Communication becomes the ruling factor about why you decide this character's going to push a button, this character's going to use a program, so hopefully once you know you've communicated the story point, you can sew it all together and make it seem like one grand design and not be too inconsistent throughout the film. But first and foremost are we communicating a story point and the emotion and all of the things we need to do. And then sometimes we'll go through all of the harder tasks of making it all have continuity.
IGN: Is it important how something works logically within that universe?
Stanton: It comes from both ends. Sometimes it comes from "this decision makes so much sense to me, this is the way it has to work. Now we have to find a way to make it appealing." Or, the other camp is, "it's so appealing we've got to find a way to justify why we can use it." You don't close your mind or your ears to any possibility. I told Steve Jobs it's like making a movie by Braille -- you're just sort of feeling your hands through, "Oh, I feel like that works." And slowly you build up enough that you start [recognizing] what your unconscious rules are, and you start following those rules. We're about two-thirds of figuring out our way through that world.
IGN: What's interesting about what we saw at the panel was how little dialogue there is -- almost a pantomime storytelling style.
Stanton: That's the thing I feel is a misnomer because everybody talks in this movie and everybody speaks and expresses their feelings about things, and when you watch it you don't feel like you're being denied anything. So that's our goal, [and] I feel like it's a completely wrong way to express it if you say there's no dialogue. There's dialogue from the first frame of that film on, it's just that we're being much more respectful to the integrity of each of those characters and how they would speak. The biggest thing I want is, and I kept comparing it to "R2-D2 The Movie," was I just want you to believe that little box is really there, and it literally has feelings and it's trying to figure things out. So if it starts talking all of the time in human language, it's going to feel illogical; I don't think we would have designed a box to do that.
We might have designed a box to have a certain key word or phrase, you know, like if you could make your Roomba work a little bit smarter you might add a couple of key words. So we try to use that logic: What would its purpose be in the context of the film, how would it be used, and does that justify it? Sometimes there are characters that do have actual English lines to say, only if it fits in the logic of why that thing was built -- what reason it was built for. So if you do it right, you watch the film and you don't ever feel denied of anything.
IGN: In a larger sense, is there any kind of responsibility you adopt as a filmmaker given the scope and appeal of Pixar's that there must be a certain level of clarity that people can attach themselves to?
Stanton: Adults tend to be slower at getting things than kids, so I'm always using the phrase, "This has to work on a level that a two year-old would get." It's not because I care who the audience is, it's because I know that if the two year-olds get it then everybody will get it. So yeah, definitely, but it's just about clarity. It's truly not about who your audience is. We never think about that. We just don't want to deny anybody access to understanding the movie.
IGN: How much do you hold yourself to a complete science-fiction fabric for this film? Thomas Newman's score, for example, doesn't sound like you're aiming for Wendy Carlos-style futurism.
Stanton: I'm embracing it. Like I said in [the panel], that was my favorite era of movies, and I've been wanting Tom since I started talking to him literally at the Oscars for Nemo. I said, here's the next thing, and I'm going to ask you to do stuff you don't normally do. I want a big opera, a big space waltz and stuff that we remember from the '70s that's kind of classic to the genre, so get ready. I know this is stuff you don't normally do. I don't know if you heard his score for The Good German, but he started to do this great retro [sound]; but he's so original that there's no way he can just do what has been done before. He has to give it his touch, and that's the thing -- you're guaranteed originality. So I think I'm going to get the best of both worlds with him; I am so far.
IGN: How does Wall-E fit into the Pixar canon in terms of age appeal or maturity?
Stanton: One of the keys to us is we've never thought about our audience, or never thought about who our audience might be. We honestly are just making the movies that we want to make, that if we didn't show it to anybody else but ourselves we'd be fine. So if that happened to be the 12-year old in me, that's fine, or if that happened to be the 18-year old in me, [fine]. There's no rhyme or reason and we're making it up as we go along. There is no master plan or group of people in a room sitting and going, "What age are we speaking to?" We never had a dialogue like that, so it's the exact opposite. We are going by the seat of our pants making films we'd want to see. Maybe when I look back and I'm sitting on my therapist's couch, I'll go, "Oh, that was when my son was graduating from high school, and maybe that's why I was more into that kind of a film." It's no different than a songwriter gauging where they were at in their life when they wrote a song. But it's all artistic; there's not a single sort of corporate kind of audience point of view looking at any of the stuff we do -- at least within the walls of Pixar.
IGN: One of the things you changed about animated movies with Finding Nemo was eliminating that ubiquitous "theme song." Is that something you did consciously, and is it something you prefer to continue with on Wall-E and future films?
Stanton: It's also a bit of a reflection of where we're at in the times. We're fans of movies just as much as anybody else, so if it annoys other people because you're seeing it too much, then it annoys us too. We might not want to do or see that kind of thing. We were very receptive to not wanting to do musical numbers or have characters break out into song, but that's been gone for so long that who knows? Maybe tomorrow we'll come out with a musical. I think we're more up for just the challenge of feeling like something is fresh and we haven't seen it before, because that's the reason anybody goes to the movies. It's really that simple drive that makes us decide what we want to do and how we're going to make it, so we may contradict ourselves all over the place, but the one thing we hopefully will always be consistent about is that we are trying to be fresh, trying to be original, and that first and foremost that the movie is good -- that it's worth the price of admission, and you forget where you were for two hours. That pretty much drives all choices, so if our choices contradict each other outside of that, it's just randomness.
IGN: How much of the voice cast in Wall-E was driven by Ben Burtt, the sound designer, as opposed to recruiting familiar names and faces?
Stanton: I think if you look back at the last couple of movies we don't go for names just for names' sake. It's pretty random if we happen to catch somebody that's on the up; even Tom Hanks and Tim Allen weren't as big in '92 as how they became by '95 -- even that was chance. So we just found that the only way to guarantee that the movie was going to be good was that you get the best voice cast for that character, so that when you watch them you're not going, "Oh, that's Jim Carrey." You want to go that's the character. It's great if it's somebody famous and can help the marketing of the movie, but that's never going to drive why we choose the [talent].
IGN: Technology has allowed us to achieve levels of photorealism where you can literally do anything. But how important is that really in the service of telling a compelling story?
Stanton: Well, I think in a weird way, it's the other way around. I think in the last 15 years I've watched us and other companies just wait to see -- like if you can put these ideas in holding patterns waiting for the technology to get just a little better at certain things, if they can solve "X" this story is going to be perfect. I think more stories are opening up now that certainly you could have done earlier, but now the technology can support what you've seen in your head almost on anything. So I think it's a great time to make movies because now it just becomes how smart are you at which colors to choose to paint with.
IGN: How does that translate to what you do, particularly now that we're moving more and more towards high-definition presentation in theaters and on DVD?
Stanton: It's exciting, but at the same time it takes every person on board to get these movies made. But Blu-ray has what, twice the content or something like that? Where are we going to come up with stuff? So it's exciting on one end I think more as a consumer than it is as a content provider. I just get tired when I think about how much stuff I've got to throw on [the DVD], but it is exciting. But the cool thing is that we've had the luxury to see our stuff with the best-looking quality ever in sound and visuals from day one, and now the outside world has finally caught up. They can see these movies as good as they've always looked internally; you can see Toy Story now better than you ever could in the theater when it came out, and that's the way we always saw it when we were in our own building. So it's kind of nice in that sense.
IGN: More than ever, animation is recognized as a medium rather than a genre, as it was for many years. How much interest if any do you have in moving between live-action and animation filmmaking, as Andrew Adamson did with Shrek and then the Narnia movies?
Stanton: I think if you go back to any interviews [I've done] I've always been idea-driven, and I knew someday there would be ideas that would not be perfect for just a 100 percent CG world, and what's nice to see is the palette is growing more and there are more choices for how you can generate these images. So that's exciting, and I'll always be open to doing whatever it takes to make whatever the current idea of the day feel as believable and engrossing as the movies I've so far gotten to work on. That's the drug I've sort of gotten addicted to is being able to fully realize exactly what I pictured, and you don't want to go backwards from that. So I'm sure live-action hybrids and how that keeps getting defined will start being added into the canon of what I do or even Pixar does just because we're not going to let anything stop us from getting that story [told]. We are very story addicted.
IGN: How much work do you have left to do on Wall-E?
Stanton: Gosh, it's full board between now and probably May of next year, so I have no life between now and May. I'm getting into the "no life" phase of everything now.
IGN: You said at the panel this film was more or less envisioned while you were procrastinating on Finding Nemo. Was this one consuming enough, or were you able to come up with an idea for your next film while finishing Wall-E?
Stanton: My producers are smirking [laughs]. I am procrastinating on this picture, but I can't say.
Some WALL•E Cast Announced!
According to Box Office MoJo the long rumored Fred Willard, and Jeff Garlin will provide voices in WALL•E!
Fred Willard is said to be the voice of the President of Buy N Large.
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where the fuck is the ad for GAR•E?
Or RAV•E?
Or Stefen•E
or 72t•E•th
P•
GA•E.
Audio interview with director Andrew Stanton (http://www.comingsoon.net/news/movienews.php?id=22927)
Garlin on WALL-E
Source: UpcomingPixar
Jeff Garlin, who was recently reported to be starring in WALL-E next year, recently sat down with a one-on-one interview with the folks over at FilmStew.com. Garlin compares brilliance and Pixar in the article, among other things...
"When I say brilliant, to me what brilliant is... Like I don't think Curb Your Enthusiasm is brilliant," he continues. "It borders on greatness, but it's not brilliant, and here's why. Dumb people cannot enjoy Curb Your Enthusiasm for the most part. Pixar movies, the smartest person in the room and the dumbest person in the room will both get something from it. You cannot say that about a lot of modern things. So to me, that's what's brilliant," says Garlin. It's only a very quick read, and doesn't reveal anything about WALL-E, only that Pixar is a fantastic company in the way they work. But we knew that already
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New Teaser here. (http://movies.yahoo.com/premieres/4180381;_ylt=Amm9CXNAEvnVG1gFOf.pfdVfVXcA)
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That picture makes me spontaneously grow ovaries just so they can melt from looking at it.
i am developing a fear that something horrible will happen in my life before this movie comes out, and that the resulting grief period will render me too JADED and angry at the world to enjoy it. that would be the biggest tragedy.
this occurred to me today while watching the new teaser and thinking the little guy was SO sweet, the word "TOO" slipped into my mind. and for a few hours i reflected on who i was, am, will be.
i want all of the posters on my walls. i want a WALL• E room.
WALL•who?
This shit is adorable.
JOHNN•E 5
New Trailer here. (http://media.movies.ign.com/media/879/879322/vid_2232736.html)
oh man oh man oh man.
guys i love this WALL•E trailer! oh my god, its the best. it made me believe in love and robots! it's so weird, but so great!
this is awesome. they've made the best movie of all time.
I'll admit, the cgi is just fantastic.
SUPER CUTE!
seriously though, this looks grand
Quote from: overmeunderyou on December 17, 2007, 08:30:32 PM
I'll admit, the cgi is just fantastic.
that's just about the safest thing anyone could say.
the CGI is obviously the most beautiful thing that has ever happened in history of cinema, and will likely redefine what it means to be human, that's not something you hav to "admit" like some kinda forced confession.
innocuous comment. great trailer.
This both warms my heart and wets my pants. After spending only two and a half minutes with him, I would follow this character to the ends of the earth (the universe, even!). Everything Pixar has done before this has just been practice.
I've never had a trailer get me to tear up, but these trailers are getting me very emotional. I'm more worried about this movie not living up to expectations than I am There Will be Blood. I can appreciate an ambitious art film trying to do new things but not living up to expectation, but the last thing I want is for this movie to take a great premise and then make it pander to kids by the end. It almost is heartbreaking to think about the idea.
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I hate getting myself all excited over stuff like this. But Cars aside, Pixar has exceeded my expectations with every film from Toy Story 2 on. They make the best trailers because they don't (have to) bullshit us. They show us exactly what to expect, never promise anything different, and save the best stuff for the movie itself. Hands down, the best marketing team in the entertainment business.
Quote from: Pubrick on December 17, 2007, 11:40:07 PM
Quote from: overmeunderyou on December 17, 2007, 08:30:32 PM
I'll admit, the cgi is just fantastic.
...that's not something you hav to "admit" like some kinda forced confession.
Well with the majority of people praising it as if it will be the next best thing since Toy Story, I felt compelled to make a comment that shares my feelings about it. I don't think we get to see the full extent of the storyline with these trailers but, the CGI is the most impressive and I can understand why anyone would be excited over it. There, that is all. It's not a "forced confession", it was just me trying to cope with all the hype.
Oh and I wouldn't go as far as to say Wall-E displays the best CGI in the history of cinema, I believe the Animatrix or Final Fantasy displayed CGI comparable to the quality of this one.
whoa break it up you two!
lets go overme.. we'll make more jokes about him in the...facebook hideout.
More Pixar pressed for THQ play
'Wall-E' video game to expand on movie's story line
Source: Hollywood Reporter
SAN DIEGO -- THQ said Thursday that it is developing a game based on the upcoming summer Disney/Pixar movie "Wall-E," continuing what has been a productive relationship between the gamemaker and film studio.
To date, THQ has shipped more than 35 million units of games based on Pixar films, including "The Incredibles," "Cars" and last year's "Ratatouille." The "Wall-E" game is being developed internally at THQ by Heavy Iron Studios for various platforms including the Microsoft Xbox 360, Sony's PlayStation 3 and PSP, Nintendo Wii and DS as well as PC and Mac.
Set to reach theaters June 27, "Wall-E" centers on a robot left to clean up the Earth who falls in love with another robot. THQ said the game will contain story lines and environments that expand on the movie's plot.
THQ senior vp global marketing Bob Aniello said the company plans to have "Wall-E" games on stores shelves about a week before the film opens to take advantage of the marketing and hype surrounding the movie. But he added that the real strength of titles based on the Pixar movies thus far has been a much longer shelf life.
"These games only do about 20% of their volume in their launch month," he said. "But they tend to spike again with the DVD release and again when the games become a greatest hits for the various platforms. So you actually get three marketing windows, and you have this longer tail than you see in traditional video game sales."
Superbowl Ad here. (http://www.youtube.com/watch?v=ka6mkN1VQVE)
Anyone catch the superbowl spot? This movie is just too fucking adorable.
New Trailer here (http://www.empireonline.com/video/walle/).
Never mind, they took it down. :cry: The trailer had more footage than we've seen before. It was just amazing... fuckers.
Quote from: hacksparrow on February 08, 2008, 12:03:33 PM
New Trailer here (http://www.empireonline.com/video/walle/).
Never mind, they took it down. :cry: The trailer had more footage than we've seen before. It was just amazing... fuckers.
Go here. (http://www.youtube.com/watch?v=gkmAM2gdo8k)
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it's truly impossible not to look at him and go "awwww."
New Trailer here. (http://www.apple.com/trailers/disney/walle/)
This is probably the most bizarre Pixar movie yet... that trailer was insane!!! I'm very excited... I hope it rocks!! And WALL-E is ADORABLE!!!
no use describing that trailer. just experience it. multiple times.
AMAZING.
trailer spoiler
the shot of WALL• E and EVE spinning around in space = :inlove: :inlove: :inlove:
so great.
i love it when we all agree.
How the fuck do they keep doing this? It's like they keep peaking!
They gotta come down sometime, right? RIGHT?!
Quote from: Stefen on March 12, 2008, 10:55:23 PM
How the fuck do they keep doing this? It's like they keep peaking!
They gotta come down sometime, right? RIGHT?!
Sure.
Cars 2.
Quote from: john on March 13, 2008, 12:04:30 AM
Quote from: Stefen on March 12, 2008, 10:55:23 PM
How the fuck do they keep doing this? It's like they keep peaking!
They gotta come down sometime, right? RIGHT?!
Sure.
Cars 2.
And it'll probably win best picture.
Looks fantastic.
Maybe by the time WALL• E opens it'll soft pubrick's heart and make him want to post again, will se•e...
i just want to say this looks like the best movie ever. wall•e and eve are the new barry and lena, except here eve is the feisty one.
WALL•E PreviewedSource: SciFi Wire
Andrew Stanton, writer/director of Disney/Pixar's upcoming animated SF movie WALL•E, told reporters that the movie was based on a simple question: "What if mankind left Earth and somebody forgot to turn the last robot off?"
"It's just such a lonely scenario," Stanton (Finding Nemo) told journalists, who screened about 35 minutes of the film at Pixar's Emeryville, Calif., headquarters in February.
SCI FI Wire was among the reporters who previewed the film, which begins,
incongruously, with the jaunty strains of the song "Put on Your Sunday Clothes" from the 1969 musical film Hello Dolly: "Out there/There's a world outside of Yonkers ... "
The camera swoops down from outer space, over a smog-shrouded city, between immense buildings. Which turn out not to be buildings, but tottering towers of garbage lining abandoned, wind-blown streets through which motors a tiny machine. It's WALL•E, short for Waste Allocation Load Lifter Earth-Class. A careworn, cube-shaped machine with tiny treads for feet and oversized binoculars for eyes, WALL•E goes about his day as he has for seven centuries: compacting trash into tidy cubes, collecting the odd bit of flotsam for his collection of oddities, trying not to run over his cockroach companion and oblivious to the decaying city around him, listening to the ancient music that plays from his memory banks. " ... Put on your Sunday clothes, there's lots of world out there ... "
In the background, we get a hint about the backstory of this wasted world, from which a consumerist, overinduldged human race eventually fled to the stars, leaving machines to clean up their mess. That includes video billboards featuring Fred Willard as the chief executive of the Buy n Large corporation, a super-retailing conglomerate whose vestiges litter the world of the future. (The video of Willard was shot as live action, a Pixar first.)
Undaunted, WALL•E has carved out a comfortable life. But he longs for something more: Watching an ancient video of Hello Dolly, in which an impossibly beautiful man and woman touch hands, WALL•E clasps his own fingers together and sighs.
The movie marks several Pixar firsts: its first foray into science fiction,
its first film featuring live-action mixed with animation
, its first feature-length film with minimal dialogue (not counting Pixar's many short films, including the first one, Luxo Jr., about a playful, hopping desk lamp, which is the source of Pixar's animated logo.)
WALL•E opens June 27.
-------------------------------------------------------------------------
First Look: Disney/Pixar's WALL•E Source: Anthony Baratta; ComingSoon
During WonderCon 2008, ComingSoon.net was privileged to be invited to Pixar Studios for a guided tour, a sneak peek at WALL•E and a roundtable interview with writer/director Andrew Stanton.
The one thing you come to realize about Pixar is that everything they do is deliberate, focused, and researched. Pixar uses their studio not only as a showcase for their previous movies, but as a way to vet the movie creation process. Thousands upon thousands of panels are drawn storyboarding the plot. Hundreds of frame-able quality art are created of each character, showing profiles, expressions, and movement indicators. Clay sculptures are crafted to show face designs in extreme expressions and body poses.
On display that day were story panels and concep art for Finding Nemo and Ratatouille. Clay sculptures from Ratatouille blanketed a set of walls and standing display cases.
Extreme attention to detail.
Even so, they have probably the worst acronym for their in-house employee education program – P.U. (Say each letter out loud. :-) e.g. Pixar University. I could not believe our tour guide said it with a straight face. Thankfully I didn't burst out laughing and get escorted out of the building. I guess I'm not mature enough to work at Pixar.
After the tour we were able to see the first 35 minutes of WALL•E in Pixar's own super-duper THX surround sound digital theater.
WALL•E has some big shoes to fill as the next Pixar film. A long string of box office hits has continued non-stop since the release of Toy Story in November 1995. I had seen the same previews as everyone else up to that point, and was not really impressed by the idea. When the movie started I was expecting disappointment. I'm not great with predictions, and the movie has some potential flaws that could outweigh the best parts of the movie – but overall this is a fun movie.
First the potential flaws: The premise of the movie is that Earth was so overrun with rampant commercialism and therefore garbage from all those purchases, that the inhabitants had to flee Earth. The population left in Starship (The Axiom) to wait out the cleanup efforts by the robots left behind. Even the cleanup robots fall into disrepair and WALL•E is the last one left, doing what he his programmed to do.
I'm not sure how the moviegoing public will react to such in-your-face preaching about the dangers of Wal-Mart and Costco. Nor the hints at weather run amok, like the hyper-dust storms that whip up out of nowhere to savage the city where WALL•E lives.
Also, within the Axiom – the logical conclusion of life without the need for physical movement is life as a couch potato – "slugs" plugged into their own personal Xbox/PlayStation.
Sci-Fi movies have preached before -- Planet of the Apes; Them, The Day the Earth Stood Still, Soylent Green -- and still they entertain. So WALL•E is just following along in a rich tradition. The question is will the love story between WALL•E and EVE stand above the distractions or be dragged down with the weight of them?
So, on to the positives: WALL•E himself has much more life and responsiveness than I originally expected. The Pixar animators have done a tremendous job of bringing Andrew Stanton's vision to life while still keeping within the basic premise of a working robot. While his emotional range is limited to his robotic abilities/movement, that does not really limit his emotional range. EVE actually is more limited than WALL•E because she has just her eyes for her emotional states.
The movie does a good job of setting up the film and WALL•E's daily routine. It also takes the time to explain the background of Earth's state through vignettes as WALL•E scoots around the city. Video billboards, newspaper articles, etc. fill in the story line in a well-constructed way that plays with you. Daring you to do two things at once - scanning the background for more clues and watching WALL•E live his life.
WALL•E himself is charming because of his childlike look at the world. It's a kid's playground with quite literally tons of stuff to inspect, explore and play with. He's the ultimate child collector, inspecting, organizing and cataloging everything he finds interesting.
The budding relationship between WALL•E and EVE is key for the rest of the film. Everything else that happens later hinges on your acceptance of WALL•E's and EVE's "feelings" for each other. I think it works. WALL•E is the earnest geeky suitor with limited social skills. EVE is the aloof, sexy (think iMac on estrogen) counterpart that comes to find WALL•E endearing and lovable.
We finished up with a Q/A sessions with Andrew Stanton. You can listen to the full interview here (don't mind the odd sound coming from somebody else's recorder several times).
The most interesting part of the interview was Andrew's discussion about how they worked to get the same camera angle and lens focus techniques from the old Sci-Fi movies into WALL•E. They actually brought in a cinematographer (Dennis Muren), constructed small scale sets, and had him conduct classes for the animators and programmers.
This attention to the camera really shows up in the visuals of the movie. Before Pixar used to mention the special effects boundaries they were pushing, "the feel of under water" or "animated hair" - in WALL•E the boundaries are not being pushed they are being reclaimed; harkening back to the Sci-Fi movies of yesterday, with the camera angles, lens flares, and odd focal lengths.
Quote from: MacGuffin on April 06, 2008, 11:51:50 PM
I had seen the same previews as everyone else up to that point, and was not really impressed by the idea.
Invalidated.
Wall•E PreviewAn invitation to Pixar Animation Studios is a little like being asked to sit at the cool kid's table at the high school cafeteria. Everyone wants to go, but only a lucky few actually do (with that list changing several times throughout the year). So, of course, it was a no-brainer when IGN was asked to visit the facility back in February (as part of our WonderCon weekend coverage) to preview 40 minutes of the studio's next production, Wall•E, and interview the film's director, Andrew Stanton.
First off came the requisite tour of the Emeryville, Calif. campus. This marked the second time this reporter had been personally escorted through the hallowed facility, yet it still managed to amaze. Sure, the buildings were state-of-the-art. Sure, office décor resembled that of a fanboy's wet dream (a personal fave was the tiki themed office deep in the heart of the art department). Sure, there were more cool things you'd love to see hanging on your wall than found in some of the greatest museums in the world. But it was the creative energy and pure, unadulterated happiness pouring down the hallways that truly made a lasting impression. These were people who not only took pride in what they did, but — perhaps more importantly — actually loved what they did. A rare quality in today's professional workforce.
The tour ended at the facility's screening room where the attending press was treated to the first 40 minutes of the still in-production film. And what unspooled in that darkened theater was a true throw back to Pixar's Toy Story and Toy Story 2 glory days.
In the first few moments of the film, audiences are introduced to a deserted planet awash in litter. Billboards, newspapers and still playing holographic commercials (shown in live-action — a Pixar first) tell of a world with a serious waste management problem. In an effort to help, the Buy N Large corporation created a fleet of robots known as Wall•E (Waste Allocation Load Lifter Earth-Class) to sweep up the garbage, compress it into small cubes and then stack it neatly for waste disposal before moving on to the next clean up area. But this effort was too little, too late. The inhabitants of what is revealed to be Earth were forced to abandon the planet and head to the stars for a fresh start. Unfortunately, they forgot to turn off the last operating robot.
Day in and day out, Wall•E goes about "his" pre-programmed routine. In the process, he collects random items that he then takes back to his home base — remnants of a long-lost society. His only friend is — what else — a cockroach who comes frighteningly close to getting accidentally run over time and again. But where audiences truly relate to Wall•E is in his downtime, when the robot is back at his home, surrounded by human "stuff" and watching musical numbers from Hello Dolly! The hero is truly alone.
Enter Eve: the slick, highly advanced, flying robot that is dropped off by a rocket ship to search for plant life. And what starts out as a somewhat rocky relationship quickly turns into a love affair — Wall•E is truly smitten. But when Eve accomplishes her mission, the spacecraft returns to claim her. Of course, our hero is not willing to let her go that easily, stowing aboard the ship and embarking on a new adventure.
Up came the lights and in walked Wall•E director, Stanton. His excitement at screening the footage for the first time was truly evident, as was his sincere interest in hearing feedback. Likewise, he was very open when it came time to answer questions, addressing such issues as the film's lack of traditional dialogue in all of Act One (robot beeps and background conversations in various video clips tackle this), Luxo (Pixar's animated lamp mascot) serving as his initial spark of inspiration and his emasculating love of old-time musicals.
Q: Was the intention to make Eve look like an Apple product?
Andrew Stanton: We were certainly influenced by the design. The biggest thing was, what's the sexiest other end of the spectrum. We kept saying Wall•E is a tractor and she's a Mercedes. So [in] the world of technology, what's the sleekest, most seamless, where the moving parts are hidden? So we sort of riffed off of anything of that ilk. Although after we had her designed, we had Johnny Iams — who does all of the design at Apple — we invited him over and he was very seduced by it. Who knows if a weird chicken and egg thing will happen [laughs] based on that. He approved highly.
Q: What kind of reaction were you getting from the studio seeing how there is no dialogue because in the first 30 minutes of the film?
Stanton: First of all, I think that's a misnomer. There is dialog all through it. All I am saying is that they are not necessarily saying words in a language that you know. What I wanted was integrity. It all comes down to... just as much as I believe that Luxo is a lamp and that it has a life in it and it thinks like a lamp and acts like a lamp and I don't have to be told that. It doesn't have to be spelled out to me; I just get it right away. I wanted the same thing with the robots. I wanted you to believe that that's a machine and it's been there for hundreds of years, it's been weathered, and it has a thought process on its own. It was designed a certain way so therefore it would have a certain way that it spoke electronically. And Eve was designed a certain way and would speak a certain way electronically. I just wanted things to be sort of logic based and it was all to service the integrity of the world because I just want to believe that I am there. I want to believe it's really happening. So that shows the look of the film, the lens choice, some of the technological advances we made so that you'll get more of a sense of the three dimensional atmosphere. Anything we did was just to enhance the experience of believability.
Q: You're clearly playing on sort of the cues in the film that trigger people's collective memory of what it is to be a robot in outer space, with the spaceships and stuff. I may be wrong, but it seemed like there was some R2 D2 in Wall•E.
Stanton: We certainly make blatant homages every once in a while. You try and make everything as original as you can make it, but everything probably comes from the collective unconscious and things that influenced you, like anything else. It's all subconsciously quite incestuous.
Q: Were there conscious things that you were going for?
Stanton: No. Everything tends to be just an accident. I have had a million things in other movies that I have worked on and people will go, "You know, that's just like this." And you go, "Oh, really?" [Laughs] I want everything to come from a sincere place, from a truthful place. Whether that ends up being a choice that seven other films made, I don't care, as long as that choice came for the right reasons.
Q: The retrieving of live vegetation reminded me of Huey, Dewey and Louie from Silent Running.
Stanton: You know, all of those '70s films... Huey, Dewey and Louie, definitely from the perspective of imbuing a personality on a machine, that affected me big when I was a kid. Almost in the same way that Red Balloon did in terms of imbuing something on the red balloon. It's all from that same family. It's a very small pool to pull from, if you think cinematically, how often that's been done. Then you cull that down to how often that's been done in sci-fi; it's a small pool.
Q: Children don't need to be talked down to...
Stanton: I argue that kids are smarter than you think. Kids are wired up for the first 10 to 15 years of their life to figure everything out. So, they're watching you all the time. They maybe don't understand what you and mom just talked about, but they're trying to glean anything out of the inflection, out of the timing, out of when it's happening, what peoples' faces look like... They're way more receptive to translate than our jaded adult selves.
Q: You said you got the idea for Finding Nemo from your own child. Was there something from your life that gave rise to this idea?
Stanton: No, like I said, things came from different places for different movies, and this one just honestly was coming up with a situation of a robot left alone on a sort of Robinson Crusoe kind of situation, and that just evolved a ton. And the funny thing is that immediately, almost in the next sentence, I remember Pete Docter and I continued to talk about it after our lunch, without even any debate, we said, "Oh, you'd never want to have it speak. You'd want it be a real robot. You'd want it to have to speak with how it was built." That's the excitement about it.
Q: Where did the use of live-action come from?
Stanton: To be honest, it just came out of a logistical conceit that I knew I wanted to use footage from a musical, from a live-action movie. I felt I had the luxury of evolution on my side that we made up for the future for humans, so that we don't have to worry about matching. But any retro footage, I just felt you wouldn't be in the same world if you didn't... since we knew we were going to use footage from Hello Dolly!
Q: Was it always Hello Dolly!?
Stanton: I know this is the question I know I'm gonna get asked for the rest of my life is, "Why Hello Dolly!?" And the one thing I wanted to spill is I'm a fan of the movie. I just like to think that Wall•E has bad taste in musicals. But he's a romantic at heart, you know, he's not that discerning. You know, every once in a while you do change something because somebody got there first. It was frustrating to be in the same year as Triplets of Belleville because I loved that film when Finding Nemo came out. And I was already working on Wall•E. and Wall•E originally had a French '30s swing music at the beginning, and I just loved the juxtaposition of that — the old and the new — I hadn't seen that. And then I saw Triplets of Belleville, which had French swing music over not a lot of speaking, and the last thing I wanted to be accused of was stealing from something. And it wasn't hard fast and set in stone that it had to be that piece of music, so I started opening my mind to other old-fashioned things. And to be honest, the story wasn't fully complete at the time — just sort of parts of the story were. I had been in Hello Dolly! the musical and a lot of other musicals growing up in high school, and for some ironic reason — I don't know if you guys do this, I troll iTunes every once in a while because it has become Tower and you can't go to Tower anymore — and I remember stumbling through and going, "I remember this," and trying to remember the songs. I remember immediately going, "This is the most bizarre idea I've ever had, but it just might work." And I juxtaposed it against the opening, and it worked. It led to me figuring out more about what other songs were in the movie and stuff, and it really opened doors for me... put other arrows in the quiver for how to tell the story without having to rely on dialogue, without giving plot away.
Q: There is a part where Eve is flying through the air, freed from the ship. It was interesting and suggested that he feels a connection to her.
Stanton: Yeah, there's like an inkling of however he evolved... there's something in there for her for him to be attracted to. And also, frankly, she just needs to be there, I mean he's never seen another robot. It's impossible not to immediately make a very primal analogy to "love at first sight," and being able to use the sci-fi means at hands to express that. That's really all it was. That's pretty much been the road map for the whole movie.
Q: It looks very distinctive and feels very real. What was your guiding principle in coming up with the look of the film?
Stanton: That's the bane of these kinds of movies. First of all, just a CG movie, you get nothing for free. If you see it in there, somebody had to plan it, somebody had to draw it, somebody had to paint it, somebody had to model it, or matte paint it or something. Nothing came by accident. Nobody was able to go to a thrift store, a prop shop, take a photo outside... So that's just overwhelming. It's daunting. You add on top of that a fantasy world where there are no rules and you get to make up what you think the future looks like. You almost want to give up right away because it's just too many decisions to make. So you surround yourself with really talented people that have really strong opinions about how they like things to look, and you just start chipping away a day at a time until it doesn't seem so overwhelming. It's like that on every movie, but I gotta say, this movie and Monsters, Inc. were probably the most burdensome on the art department historically here just because of the fantasy world aspect. There's just that much more to have to come up with. You can't just go, "Oh, it's a dentist's office." So the end result is very satisfying, but to get there is truly daunting.
Q: Was there a guiding principle or was it for whatever worked with the story?
Stanton: You know, if there was, I knew that I had to tell the story with the Earth. I had to tell a lot of history. I had to tell what's happened over 1,000 years. That almost dictated what everything was. You wanted a city that felt sort of like... sort of what Shanghai's starting to feel like now, or Dubai. And then you had to have trash towers that were amongst that. Because you're telling a history that you haven't seen yet, and now you're also telling the demise of that history, and then the way to try to solve the problem of that past history, and now the sort of dystopian result of that, so it's so layered. It was a real brain-tease. Every shot counted. It was thrilling to solve it because every part of the buffalo is used on that. But that's really what drove everything — just telling the story of that. But then we knew again we wanted the future to be cool. We all are probably very similar because of our backgrounds here, that we all miss the Tomorrowland that was promised us from Tomorrowland of the heyday of Disneyland, and that really said, "Well, that's the future I want to have seen us get to." You see it now. It's like, this may be adding more burden to my life, but it's so cool I can't resist. It's the seduction factor. It's too convenient, it's too cool, it's too whatever. And to me, all of Tomorrowland at Disneyland in the late '50s and '60s design was like that, anything they promised of that look was so... I'd say, "Yes, give it to me!" We turned it into the phrase of: "I just want it to have that 'where's my jetpack?' feel." So "Where's my jetpack?" became sort of the touchstone of any art direction for anything that was truly trying to tack on to the futuristic design of stuff.
Q: One of your colleagues here [at Pixar] said that in five years we won't be able to tell the difference between live-action and CG.
Stanton: That's a bold statement [laughs].
Q: I think we're seeing an indication here of that though...
Stanton: Well, there isn't a desire to be photo realistic. To make sure that that's not how that's interpreted. But there's a desire to just indulge and believing that you are where you are.
Q: You mentioned at Comic-Con being able to push the virtual camera department. How were you able to capture the looks of... the essence of many of those sci-fi films.
Stanton: You know, we've all been to film school since Toy Story. It's not like we came in as really, really knowledgeable filmmakers. We were too stupid to know we couldn't do it, and so we just kept working on it. We've gotten smarter as we go... we want to keep learning and try to get better at something. And I remember getting to a point at the end of Nemo, I got so seduced by the underwater feel we managed to get with it — this extra dimensional sense — and I said, "Can we do that in the air?" And then with a little more smarts we started to look at what other cameras were doing whenever I watched one of my favorite films, whenever they were racking focus, the barrel distortion, and the little ovals on the lights. And I would notice our stuff wasn't doing that exactly or not at all on some things. Invariably, you would reach some guy who did the programming who would say, "No, the math is all right." And you'd go, "That doesn't answer it for me. I don't care if the math's right. It's not doing what it's supposed to be doing." We actually hired Roger Deakins, the famous cinematographer, to just give us a crash-course on cinematography, and then liked him so much we asked him to stay another week or two. Because what we do is so foreign to how we approach it, we're trying to get the same end result. It happened to coincide with us deciding that we were going to rent actual air-flux 70mm cameras and shoot a stand-in Wall•E, three-dimensional, with the grid on the atrium in here, and do all the things with the camera we wanted to do and expect it to do like lens flare and all that stuff, and then we would make a virtual set of exactly the same thing in our computer, and then compare to prove. And sure enough, they didn't match. That's all our computer engineers needed to see to get challenged and frustrated, and started to fix things. We've been able to now play in a much more accurate grammar of what we've all sort of been unconsciously been used to seeing in a lot of our favorite sci-fi films.
Q: Give us an example of what that does to the image.
Stanton: Well there's a scene where you see Wall•E looking at Eve while she's got the lighter, and all the Christmas lights turn into nice bright transparent circles over one another. That's achieved by a very narrow, shallow lens that blows everything else into a distortion and blur, but the way it does becomes very magical and very romantic. And we weren't getting those kinds of looks when we would rack focus at all. I was looking at a lot of Gus Van Sant movies, particularly things like Finding Forrester and Good Will Hunting and he likes to direct your eye with focus. There is an air of intimacy that you achieve by using that as part of your storytelling that I want to use. I want to use that in this film because it's such a cold, clinical, mechanical world. Where do I get my intimacy from? How can I get it?
Q: Can you talk a little about the sound design?
Stanton: Yes, Ben Burtt. Because I knew that, again, the dialogue from many characters generated by their own kind of style, I had to spend a lot of time with Ben Burtt just auditioning stuff. I'd talk about a character, show him the drawings, and he'd go off and come up with just a bevy of ideas of what that machine, that robot, that person would sound like. It was this huge buffet and I would sit there and sort of cull it down. Even after that, you would come away from something like 100 sounds that are in this sort of camp. My editor and I would find that as we worked, we would even want to limit the vocabulary down from that. It was sort of this natural process over two years.
Q: The movie suggests that we might not have learned our lesson...
Stanton: Your hunches would be in the right direction. To be honest, for all the grandeur in the backdrop and all the fantastical things that'll continue to happen in the movie, it's a simple love story, and we try to keep it very much small on the massive backdrop.
Guess Who's A Voice In WALL-E?
Source: SciFi Wire
Jim Morris, producer of Disney/Pixar's upcoming animated film WALL•E, unveiled new footage from the movie to fans at New York Comic Con over the weekend, offering the first glimpse at the character M-O and revealing that Alien star Sigourney Weaver will voice a role.
Weaver will voice the computer of the starship Axiom. "We kind of geeked out at the thought of having a little wink to Alien," Morris said in a panel. "Instead of fighting Mother, Sigourney has become Mother."
New footage showed the character of M-O, an anal-retentive cleaning droid. In the clip, WALL•E, a cube-shaped robot, sneaks aboard the Axiom, one of the luxury liners that has transported the human race off the planet Earth. WALL•E takes offense at M-O's attempts to clean him.
All told, Morris showed four clips from the movie to the Comic Con audience. The first was an extended version of a scene originally screened at last summer's Comic-Con International, in which WALL•E meets his robotic romantic interest, EVE.
A second clip showed WALL•E rescuing EVE from a sandstorm by taking her to his trailer home, where he shows off his collection of oddities: an egg beater, a Rubik's Cube, bubble wrap and a Betamax copy of the musical film Hello Dolly.
In the final footage, EVE places WALL•E in an escape pod. While inside, the Weaver-voiced computer informs him that his pod has accidentally been programmed to self-destruct. WALL•E opens June 27.
http://www.youtube.com/watch?v=f6IXpUMtcdk
http://gizmodo.com/386884/wall+e-robot-toy-in-action
This reminds me of how much I wanted/want one of those toy Johnny 5 robots that Fisher Stevens sold in Short Circuit 2.
I can't believe I have to wait 5 more weeks, for this little guy.
(https://xixax.com/proxy.php?request=http%3A%2F%2Fgraphics8.nytimes.com%2Fimages%2F2008%2F06%2F22%2Farts%2F22onst.2.650.jpg&hash=baabb2f07347b4f5f8901901317d1daa8facff21)
Pixar Gambles on a Robot in Love
By KATRINA ONSTAD; New York Times
HE is rusty, lipless, sub-literate and keeps company with garbage. Worse, he's a "Hello, Dolly!" fan. This little robot, who goes by the name Wall-E — for Waste Allocation Load Lifter Earth-Class — is also the newest face (not that he has one) of Pixar.
Last year's offering, "Ratatouille," about a cartoon rat with Cordon Bleu aspirations, seemed like a hard sell. But Pixar may have outdone itself in the weird-premises department with "Wall-E," a $180 million post-apocalyptic, near-silent robot love story inspired by Charlie Chaplin.
Andrew Stanton, who wrote and directed the film, doesn't care if the kiddies want to hug Wall-E or not when the movie comes out on Friday. "I never think about the audience," he said. "If someone gives me a marketing report, I throw it away."
Mr. Stanton, 42, sat in a Toronto hotel room this month, shaggy-haired and bearded, bouncing in his chair with a tween's frenzied energy. In this way he seemed to embody the anti-corporate posture that is part of the Pixar mythology. When John Lasseter, Pixar's chief creative executive, announced the company's $7.4 billion acquisition by the Walt Disney Company in 2006, he did so in a Hawaiian shirt and jeans. Employees at the Pixar "campus" in Emeryville, Calif., ride scooters and play foosball. "It's like a film school with no teachers," Mr. Stanton said. "Everyone actually wants you to take risks."
Such is the Pixar brand, or anti-brand: a multibillion dollar company that acts like a nerd hobbyist in a basement. But that balancing act is even tougher to pull off as a subsidiary of Disney, a company whose very name has been turned into a neologism — Disneyfication — for a kind of bland commercial aesthetic.
Perhaps to assure the public that nothing has changed under new ownership, an early trailer for "Wall-E" plays up Pixar's carefree mystique. The teaser, narrated by Mr. Stanton, describes a 1994 lunch, when the central Pixar players were finishing "Toy Story," the first feature-length CG animated film. Over lunch they sketched on napkins characters that would end up in "A Bug's Life," "Monsters, Inc." and "Finding Nemo."
On one napkin a lonely robot emerged. "We said: 'What if humanity left and some little robot got left on and kept doing the same thing forever?' " said Mr. Stanton, who joined Pixar in 1990 as its second animator and ninth employee. "That was the saddest character I'd ever heard of."
"Wall-E" took a back seat to another project, a film Mr. Stanton wrote and directed about a fish father looking for his son: "Finding Nemo" (2003). It went on to earn $340 million domestically and $865 million worldwide. The day after the 2004 Academy Awards, in which Mr. Stanton won the Oscar for best animated feature, he went to work on "Wall-E," forgoing a planned six-month vacation.
"We were always frustrated that people saw CG as a genre as opposed to just a medium that could tell any kind of story," he said. "We felt like we widened the palette with 'Toy Story,' but then people unconsciously put CG back in a different box: 'Well, it's got to be irreverent, it's got to have A-list actors, it's got to have talking animals.' "
So Mr. Stanton took "Wall-E" to a more somber, less sassy place (though there is some sass of course). The film is set in 2700 on an uninhabitable Earth, a dystopia covered in towers of garbage. Mr. Stanton drew on films from science fiction's golden age: "1968 to '81," he said, with a film geek's specificity. Software imitated the film — mostly Panavision 70 millimeter — that gave movies like "2001" and "Blade Runner" their visual sweep. Casting Sigourney Weaver in one of a handful of speaking parts is a nod to "Alien."
Wall-E, a generic robo-janitor, contentedly compacts trash into perfect cubes, until he's shaken up by the appearance of an egg-shaped search robot named Eve. This high-tech, piano-key-smooth egg-bot has dropped from the sky, seeking a sign of life on Earth. Wall-E, who knows about love from a video of "Hello, Dolly!," falls hard.
"Technically there have been romances in animation," Mr. Stanton said, but does anyone care about them? Mr. Stanton loves a rhetorical question: "Why can't you have a love story that just completely sweeps you up? It happens in other movies, why not animation?"
In "Wall-E," a mega-corporation called Buy n' Large has transported Earth's populace to luxury space ships, where the obese human race moves around in robotic loungers, drinking super-size soft drinks, placated by television and robot servants. Environmental disaster; corporate takeover; a global psychological coma: "Wall-E" starts to seem like "An Inconvenient Cartoon." Yet Mr. Stanton dismisses talk of an allegory.
"I was writing this thing so long ago, how could I have known what's going on now?" he said. "As it was getting finished, the environment talk started to freak me out. I don't have much of a political bent, and the last thing I want to do is preach. I just went with things that I felt were logical for a possible future and supported the point of my story, which was the premise that irrational love defeats life's programming, and that the most robotic beings I've met are us."
And is the ubiquitous, all-powerful Buy n' Large a sly dig at Disney Pixar's new corporate bedfellow? With a fervent head shake no, Mr. Stanton turns company man.
"Part of the contract was: 'You can't touch us, you can't change what we do,' and that's actually gained them such a level of respect and trust they wouldn't have gotten if they'd tried to be Draconian."
David A. Price, author of a company history called "The Pixar Touch," doesn't see the dark tone of "Wall-E" as a radical departure. "Pixar films reach whole audiences because they know how to make characters that are appealing to children and then give them adult problems," he said.
Both Nemo and Wall-E are small, lost and vulnerable. But unlike "Finding Nemo," with its chatterbox characters, "Wall-E" feels almost like a silent film. The first 25 to 30 minutes introduce Wall-E as a Buster Keaton-meets-E.T. figure, comically rocking and shuffling. Mr. Stanton found the key to the robot's infant-sweet appearance at a baseball game. While he played with binoculars, Wall-E sprang into his head: binoculars on a box with treads.
"I want you to project a face on it," he said. "I wanted to evoke the audience's participation. You need to actually see it as a machine. I kept saying, I'm trying to make 'R2D2: The Movie.' "
To that end Mr. Stanton enlisted the man who created the grammar of the "Star Wars" robot R2D2, the veteran sound designer Ben Burtt. Mr. Stanton wrote a conventional script — "Hi, I'm Wall-E" — and Mr. Burtt essentially translated the dialogue into robot, something he calls "audio puppeteering."
"If you take sounds from the real world, we have a subconscious association with them that gives credibility to an otherwise fantastic concept," Mr. Burtt said in a telephone interview.
The result is a film where the sound is as significant as the visual. One hears echoes of E.T.'s throat-singing ("E.T" is another Burtt film), and when Wall-E moves, the sound comes from a hand-cranked, World War II Army generator that Mr. Burtt saw in a John Wayne movie, then found on eBay.
"We all thought about Charlie Chaplin and Buster Keaton," Mr. Burtt said, "this energetic, sympathetic character who doesn't say a whole lot. Most animation is very dialogue heavy. There's dance, constant talking, punch lines. We used to wonder: How will we prepare the audience?"
Whether or not viewers give in to "Wall-E" is a billion-dollar question. "The box office from Pixar films hasn't been growing since 'Finding Nemo,' " Mr. Price said, speaking of the domestic box office. "Certainly 'Cars' and 'Ratatouille' were not as strong as the predecessor films." (Even "The Incredibles," the best performer since "Finding Nemo," trailed it in the United States.) "If that trend were to continue with 'Wall-E,' there would be questions raised about the soundness of the deal. Though of course there's always money to be made in merchandising." The "Wall-E" robots, sheets and Crocs may turn a profit, but the alpha success still has to be the film about a mute robot.
But Mr. Stanton is measuring the film's success in different terms.
"I'm not naïve about what's at stake," he said. "But I almost feel like it's an obligation to not further the status quo if you become somebody with influence and exposure. I don't want to paint the same painting again. I don't want to make the same sculpture again. Why shouldn't a big movie studio be able to make those small independent kinds of pictures? Why not change it up?"
Cancel moviemaking.
This shits over. :shock:
those eyes. love him.
:arrow: hal.
wall-e the character is the most endearing pixar creation (robot chaplin) since the cute-overkill one-two of boo and sully. wall-e the movie is good, if a little familiar. the theater i saw it at managed to digitally project an animated film out of focus but it's glorious to behold. glad this doesn't deviate from the "every scifi film made from here on out must reference 2001" rule, ambivalent about its green-ness and heavy hand, i heart fred willard. thoroughly enjoyable.
While I was very happy to see Stanton helming this project, Nemo is still my favorite Pixar film, although this will get a spot in my top ten. WALL•E doesn't completely have that sense of adventure and fun as that one had, probably because it gets a bit bogged down by it's "message." But what it does have going for it are two robots in love. When those two are on screen the film is magic. There is more romance between these two than any romantic comedy I can remember in recent releases. And MO gets my vote for Supporting Actor. As usual for Pixar, the animation is amazing (just witness WALL•E's ascent into space).
Hi, I'm new here.
SPOILERS!
The first 20-30 minutes of this movie are innovative and different, even experimental in ways--I loved it. But, once the doughy human characters hit the screen and the semi-preachy plot kicks in, it quickly becomes clear that this movie has resigned itself to be just another well made Pixar family movie. Which is fine. Just wish they were a little braver here.
Ultimate Badass, I found Wall-E was incredibly daring. Hardly any dialogue in the first half, and even in the second half the dialogue is sparse. The robots have personalities, but they don't talk like humans. Its more like they have a rudimentary bank of words that are called up when appropriate. If this film had been made by any other studio, Wall-E and Eve would have been voiced by big celebrities, and the cockroach would have been a sassy sidekick. The plot might have been semi-preachy in the second half, but how else could you do a story in which Earth is one giant landfill? The film takes the viewpoint of Wall-E, who compacts that endless pile of trash with cheerful efficiency, and even the plot about the plant is done from the perspective of the love story.
Did anyone notice the subtle Mac/PC thing going on with Eve and Wall-E?
i want to see it again right now. i think my only criticism is the ending. maybe i'll elaborate later. i need to go to bed. but yeah. probably the best pixar movie. i don't consider the second half pereeeeaachE at all.
It's the best movie ever made.
If this forum wasn't so dead, this thread would be a billion pages long, then get moved to the Kubrick sub-forum where it belongs.
Awesome. Loved it. Definitely one my top 2 movies of the year so far. I didn't see this as a message movie - it's pure fantasy - a what if? Although of course there were some very intelligent ideas about the reliance people have on technology. He says as he's addicted to xixax. I loved Wall-E and Eve. And the little cockroach. And just about every other robot in this movie. This should have been a three hour movie like Tarkovsky's Solaris.
You know what?
(sigh)
This is really, really good. I realized that the most other spectacle movies can get out of me is a "Ha, neat!" such that what I used to think was awe and wonderment was just "Ha, neat!" compared to some of the moments in this movie. There were a couple of moments where I was close to tears in awe (when Wall•E first leaves Earth, and when Wall•E and Eve dance in space).
As of right now, I'm at a loss for what to do other than tip my hat and be baffled at how Pixar does this stuff. It is truly masterful in so many ways--not only in the sophisticated technology, but also in knowing how to get things across with simplicity. What other movies can so fully express characters who have no mouth, barely a face, and little dialogue? Or make us feel for a cockroach--one of the most loathed creatures on Earth--without making the cockroach cute? For the creators to trust that we will come to know who the cockroach is simply judging by how the cockroach chooses to follow Wall•E is one of the many examples of how the filmmakers knew when to keep it simple, and when to make it big.
I also loved Jeff Garlin and Fred Willard. AMAZING!
Quote from: matt35mm on June 28, 2008, 02:37:53 PM
when Wall•E and Eve dance in space
that was the MOMENT OF THE YEAR for me. i wanted to kiss the screen.
i love this movie with all my heart. i am dying to see it again. it's not preachy. Happy Feet is preachy. in fact, the shitty animated trailers before the film only intensified my appreciation for pixar's fearless envelope-pushing. this is some straight-up classic sci-fi. my GAWD i don't think i've ever seen outer space depicted so beautifully! amazing stuff. one small criticism: i was a little distracted by the live-action willard. especially when they'd cut back from live action willard to animated garlin. that was a little weird. but it's a minor complaint, this movie is pretty much perfect. best film of the year (so far) and probably the best thing i've seen since Blood.
yea, im in love too... as much as i didn't want to pull my gaze from the screen, i did once just to see how the rest of the theater was doing and not one face wasn't fixed with big eyes and a smile... this is what its all about...
speaking of audience reactions.. it always sucks seeing pixar movies with other human beings in the room. really. you'd think having a bunch of children looking up in amazement would add to the experience but it totally doesn't. kids are just annoying. they are. like this one kid sitting nearby repeating "is this the movie? is this the movie?" during every trailer and then continuing during the movie. when he finally realized that it was, indeed, the movie, he stopped asking and announced loudly that he knew what was going to happen! the one robot is going to fall in love with the other robot. and then when it finally did happen, he pointed out to everyone that he was right. then he moved on to a new set of questions: who is that? why is she angry? is she dead? my heart wanted to be warmed by this little boy's innocence and curiosity, but instead i just felt the urge to turn around and scream at the parents to teach their child some fucking manners. it's not just the little kids, though. a grown woman sitting behind me found it appropriate to say "that's disgusting" every single time the cockroach appeared onscreen. after the movie i assaulted her in the parking lot.
That's why I carry a gun to the movies. If a child pisses me off, I shoot it in the face. The other kids in the theater shut the fuck up when they realize what will happen if they don't.
Quote from: Hedwig on June 28, 2008, 08:35:12 PM
speaking of audience reactions.. it always sucks seeing pixar movies with other human beings in the room. really. you'd think having a bunch of children looking up in amazement would add to the experience but it totally doesn't. kids are just annoying. they are. like this one kid sitting nearby repeating "is this the movie? is this the movie?" during every trailer and then continuing during the movie. when he finally realized that it was, indeed, the movie, he stopped asking and announced loudly that he knew what was going to happen! the one robot is going to fall in love with the other robot. and then when it finally did happen, he pointed out to everyone that he was right. then he moved on to a new set of questions: who is that? why is she angry? is she dead? my heart wanted to be warmed by this little boy's innocence and curiosity, but instead i just felt the urge to turn around and scream at the parents to teach their child some fucking manners. it's not just the little kids, though. a grown woman sitting behind me found it appropriate to say "that's disgusting" every single time the cockroach appeared onscreen. after the movie i assaulted her in the parking lot.
As much as I sympathize with the inconvenience you've experienced watching the film, reading that was the funniest thing all week.
i caught this tonight and i can already see the banners. (eg: lighter, spork)
others have already gotten to most of what i'd like to say except that I thought the end credit sequence was one of the best i've seen in years. i thought the animation of the character WALL E was flawless, the main characters were magic together, and i didn't find it too preachy at all. plus, i loved the use of the mac boot sound.
I can't wait to take my little brother to this.
Hedwig, sorry your experience wasn't better. I didn't hear any talking or signs of boredom when I saw this film.
Random things I liked about the film:
The barely anthropomorphized robots. Not overly cute or human/animal-like.
Wall-E and Eve's space dance
Fred Willard's character was clearly a knock at the President.
Buy N' Large's creepy corporate dominance over everything and the colony of fat, consumerist, semi-literate humans (even if irony of this being produced by Disney and being merchandised to hell isn't lost on me)
Jeff Garlin
Hopeful message that even if the Earth was turned into a wasteland it can be restored.
The dustiness of Earth and vastness of the garbage piles
The incorporation of live action
Quote from: Ravi on June 29, 2008, 12:14:58 PM
Buy N' Large's creepy corporate dominance over everything and the colony of fat, consumerist, semi-literate humans (even if irony of this being produced by Disney and being merchandised to hell isn't lost on me)
The very last thing at the end of the credits is a big Buy N' Large logo, as though they were co-producer/co-distributer.
i'm with mac. this was probably more admirable than enjoyable. it was DARK!
SPOILERS
i'm not sure how WALL•E got his memory back at the end. i think at that point they should've had Eve just hang out with him for hundreds of years till he eventually started to gain a personality again. it would've been sadder and more awesome.
liked the film, loved the short.
spoilers
I'm more in the camp that likes the first bits leading up to when they go to space, and then despising much of the rest. Formally it reminded me a lot of Monster's Inc. with its brilliant set up and then big chase ending, only the last moments of the Monster's Inc. ending were infinitely better than the sappy, inexplicable ending of Wall-E. I had heard of the homages to classic sci-fi before seeing the film, and I expected to enjoy them, but I was just annoyed when the mainframe of the ship was a HAL rip-off. Then they had to throw in the 2001 theme song to let everyone know what they were referencing in case it went over their heads the first 3 or 4 times they showed us that the ship resembled HAL. I hated that it turned into a Green will conquer all message film. I wouldn't have minded it so much if the Wall-E/EVE relationship had stayed at the front of it all, but the two bots were pretty much limited to screaming out each others' names for the last half hour that they were on the ship. I think I would have thought that this was "just okay" anyway, but it didn't help that every time there was a touching moment in the film all of the girls in the theatre had to let out a whimpering "awww" and oohhhhh" and that the slightest comedy (or in some places, attempts at comedy) were greeted with huge chuckles and barrel laughs. I would put this as my least favorite Pixar, a massive disappointment coming from the man who directed my favorite one, Finding Nemo.
Also, I would have hoped that the two robot leads could have been more unisex instead of the male and female robots. And I really had to cringe when they had the wonderful Hello Dolly moment shown on an iPod. I mean really? It makes me worried that Apple will push Pixar into more and more of a promotional tool in the future.
Fucking wonderful.
I was swooning the entire time - on a technical and emotional level. Probably the most sincere cinematic romance since that fucking Sandler comedy with the chick from Red Dragon.
Cracking Open Pixar's 'Wall-E' Easter Eggs
Source: MTV
You might know that the biggest summer movie this year not involving superheroes is "Wall-E," Pixar's latest and greatest animated film. You might even be anxious to see it this weekend. But will you see everything? Like every Pixar movie, "Wall-E" is filled with Easter Eggs hidden throughout. Like what?
– In an article, I explored whether "Wall-E" was a cautionary tale about the environment. I'll spoil it for you: It most certainly is. But don't think the folks at Pixar aren't at least acknowledging their own part in the problem. In the movie, Wall-E has a collection of unique trash he finds particularly interesting. One of those pieces of junk? "Hammy," John Ratzenberger proclaimed of his "Toy Story" character. "He shows up in Wall-E's junk pile."
– Ratzenberger, himself is something of an Easter Egg, although less so in this film than in others. Dubbed Pixar's good luck charm, the former "Cheers" barfly has voiced a character in every one of the animation studio's films to date. He has possibly his biggest role yet in "Wall-E," playing John, an inhabitant of the luxury space cruiser.
– All the Pixar movies make reference to A113, "the classroom at CalArts where a lot of us went to college," director Andrew Stanton explained. In "Wall-E," the number is the prime directive for Auto, the spaceship's automatic pilot.
– Speaking of Auto, his character is one of the few robots in the film not "voiced" by legendary sound designer Ben Burtt. He could've been voiced by you – really. Auto's voice is provided by MacTalk, an Apple computer speaking program.
– In virtually every movie since "Toy Story," the Pizza Planet truck has made an appearance. It's in "Wall-E" too "Well the Pizza Planet truck makes a QUICK appearance [but] a lot of people don't seem to catch it," Stanton grinned. "It's funny. The really quick ones catch it. It's in the first half of the movie." Where exactly in the film? Well you wouldn't want us to tell you everything would you?
right now pubrick is rolling over in his BED.™
loved it. and so genius in that we've seen this story a million times before but since it was made by brilliant people, the laughs were richer and the payoffs were bigger. my audience applauded when the Captain got up to defeat the HAL robot with Thus Spake Zarathustra playing. well over a hundred people in the theatre.. maybe 3 kids. during one of the funny scenes, one of the kids was asking his parents why it was funny. and THAT was funny.
Quote from: Astrostic on June 29, 2008, 02:14:59 PM
spoilers
Also, I would have hoped that the two robot leads could have been more unisex instead of the male and female robots. And I really had to cringe when they had the wonderful Hello Dolly moment shown on an iPod. I mean really? It makes me worried that Apple will push Pixar into more and more of a promotional tool in the future.
why is a unisexual relationship that important? aside from just being different/not cliched i guess? and i think the only thing that distinctly makes wall e or eve gendered is their voices. and you can't just not have them make sounds/communicate in the name of unisex.
the use of an ipod is just a good idea. it's something that'll be around for a bit. i don't think there's a hint of 'promotion' in its usage. it's not like ipods need advertising.
I don't think it was just the iPod for Apple's sneaky promotion, also the sound Wall-e made when his recharge cycle became full (Mac OS).
I've become rather disappointed with the recommendations from you people. Once upon a time, I could trust the people of Xixax to make educated and worthwhile reviews about films they've recently seen. For example, I made it an obligation to see this from all the positive feedback. I thought, "Wow this is going to be like no other animated film..." but in reality, that's exactly what it was, another Ice Age or whatever. Granted the first 30 minutes of the film were great and the sound engineering was just perfect but come on! Don't give in so easily because the damn thing was animated! It was sentimental at parts and I felt like it tried to communicate more to the older crowd than the young but even so, it never came close to the emotional lengths of Studio Ghibli's work. Those are animated films too, but on a totally different scale and I can't help but compare them. Pixar has a long way to go. Good efforts but I wouldn't be recommending this as anything more than "just another animated Pixar film". To go back to what Mod and Mac have said, admirable at parts.
Quote from: modage on June 29, 2008, 01:05:23 PM
SPOILERS
i'm not sure how WALL•E got his memory back at the end. i think at that point they should've had Eve just hang out with him for hundreds of years till he eventually started to gain a personality again. it would've been sadder and more awesome.
SPOILERS TOO PROBABLYnah, it was the power of love, dude.
SPOILERS END Pixar is all that is left in this world to make me feel like a kid again via cinema. there is just too much brilliance that equals magic involved. Lucas is dead forever and Spielberg is only sometimes good for
grown up me.
strong example of the brilliance = magic that cannot just simply be admired:
Quote from: matt35mm on June 28, 2008, 02:37:53 PM
Or make us feel for a cockroach--one of the most loathed creatures on Earth--without making the cockroach cute? For the creators to trust that we will come to know who the cockroach is simply judging by how the cockroach chooses to follow Wall•E is one of the many examples of how the filmmakers knew when to keep it simple, and when to make it big.
WALL• E has resurrected my hope that i recently thought Indy 4 had killed and buried. omuy & friends.. it's a shame you guys are done for.
when did "sentimental" become such a bad bad thing
Quote from: picolas on June 30, 2008, 02:57:11 AM
why is a unisexual relationship that important? aside from just being different/not cliched i guess? and i think the only thing that distinctly makes wall e or eve gendered is their voices. and you can't just not have them make sounds/communicate in the name of unisex.
the use of an ipod is just a good idea. it's something that'll be around for a bit. i don't think there's a hint of 'promotion' in its usage. it's not like ipods need advertising.
a unisexual relationship is no more important than a heterosexual one, so they shouldn't have felt that they had to morph it into a male/female relationship. it's not like I look at dumpsters and see them as males and at apple computers and see women. These things are naturally unisex, and I think it would have been far more impressive if they could have made a film about two
machines falling in love instead of the easy way of communicating it. And it wasn't just their voices. Their names, to begin with, are Wall-E and Eve.
I put the Apple comment last because I don't think it is that relevant, yet. But it pulls me out of the film to see an iPod, makes me think, oh, right, Pixar and Apple, they talked about this. same with the "start-up sound."
Quote from: Astrostic on June 30, 2008, 06:00:31 PM
a unisexual relationship is no more important than a heterosexual one, so they shouldn't have felt that they had to morph it into a male/female relationship. it's not like I look at dumpsters and see them as males and at apple computers and see women. These things are naturally unisex, and I think it would have been far more impressive if they could have made a film about two machines falling in love instead of the easy way of communicating it.
i think without voices the movie would've lacked because the robots wouldn't have been as endearing, and they would be less defined as characters/less interesting. so that was pixar's justification for voicing/genderizing.
minor spoils
the more i think about this the more classic it is. there are so many layers to its brilliance. i think my favourite moment was the trip to the axiom.
Quote from: picolas on June 30, 2008, 07:07:32 PM
i think without voices the movie would've lacked because the robots wouldn't have been as endearing, and they would be less defined as characters/less interesting. so that was pixar's justification for voicing/genderizing.
I agree, but I'm not saying they shouldn't have voices, I'm saying that it wasn't necessary for one to be male and for one to be female.
minor spoils
in my opinion a non-gendered voice is odd and off-putting. and very hard to do because we're geared to distinguish between genders. even the completely apple-generated voice for the ship wheel sounds male.
Pixar defies gravity
Source: Los Angeles Times
I vividly remember two things about having breakfast with Pixar guru John Lasseter earlier this year. One was that my back was out, so unable to sit comfortably, I had to take notes either standing up or lying down on the carpet of his hotel suite. The second was that when I asked him how Pixar had managed to rack up such an astounding streak of hit films, he said simply, "Quality is the best business plan of all."
It's such a simple formula, yet one that has managed to elude every other studio in town. As you may noticed, the business plan at other studios is: Find a sequel or a TV remake or a video game that can be transformed into an action film--and then drain it of any freshness or verve that might possibly alienate the most timid, risk-averse moviegoer. Pixar is all about originality. Of the studio's nine releases, only one--"Toy Story 2"--has been a sequel. Pixar's new film, "Wall-E," is not only strikingly original, but dare I say it, artistically daring--and yet here it is, in the middle of a sequel-laden summer, earning rave reviews and making $62.5 million in its opening weekend, the third best Pixar opening ever.
The critics have been rapturous. In fact, for all the talk that critics are out of touch with mainstream moviegoers, critics and audiences are in agreement on one key thing: Nobody makes better movies than Pixar. The company has six films in Metacritic's Top 100 movies of all, with "Ratatouille" at No. 7 (higher than "Schindler's List"), "Wall-E" at No. 21 (a notch above "Raging Bull") and "Toy Story" at No. 31, right up there with Oscar winner "No Country for Old Men." The amazing thing isn't just that Pixar has so many films in the critical pantheon, but that its films have made tons more money than almost every other picture on the list. Pixar is a total anomaly in modern-day Hollywood: It makes art movies that have mass appeal. Its films are often populated with dark, pessimistic themes, but they still somehow feel spiritually engaging and uplifting.
This stratospheric level of quality has turned Pixar into movieland's most reliable family brand. The company's movies seem exotic and unfamiliar at first glance--every year I see box-office reporters scratching their heads before a new Pixar release, wondering if this time the company has gone too far. Surely parents wouldn't possibly subject their kids to a sci-fi film with nearly half an hour of zero dialog or an ode to a rat that wants to be a chef in Paris. But the movies always end up triumphing over industry cynicism and timidity because Pixar's artistry has earned our trust.
When I talk to rival studio executives, they scoff. Come on, they say--Warners has to have three movies in the summer and two at Christmas. Of course, they're not all going to be good. Pixar only has to make one movie a year. Fair enough. Maybe making one movie a year is easier. But that does really explain why Pixar's one movie is better than all of Fox's 20 movies? Or 18 of Sony's or Paramount's films? But I think the other studios are embarrassed because Pixar's amazing track record stands as a rebuke to a system that is dominated by mindless test marketing and arid group think. There's no way a film as original as "Wall-E" could emerge from today's risk-averse studios, who refuse to greenlight a project that is "execution dependent"--studio lingo for a movie that people actually have to like to be successful.
What is the secret to Pixar's success. Here's what Lasseter has to say:
First off, Lasseter says success doesn't just breed success--it breeds autonomy, which in turn nurtures creativity. "At Pixar, we've surrounded ourselves with each other, so when we've had success, we've been left alone," he says. "One of the key things we do is--we get comments, but from other filmmakers. Our creative brain trust is our own minds. So we know that we're getting a reaction that comes out of total support, not ego. We have a rule: No note is mandatory, which allows you to be more open to criticism. We only use the notes that help us step back and look at the film through fresh eyes."
Pixar is also unique because of its origins. Today's studios are four generations removed from their original immigrant entrepreneurs. They're more like banks than movie companies, made up of employees all surrounded by constant reminders that they work for a mega-conglomerate always worried about making back its investment. Though owned by Disney, Pixar is still, creatively, the construct of Steve Jobs, a first-generation technological entrepreneur and visionary.
"We're a studio of pioneers who, if you look at it technically, were the ones who invented much of computer animation" says Lasseter. "Everything we've done no one had done before--it was all new. So that creates a group of people who strive to break new ground. It's addicting. When someone comes in and says, 'This is something no one has ever done before,' we all get excited. We have a company culture that celebrates being pioneers."
He adds: "Because we're a culture of inventors, nothing is standard operating procedure for us. We constantly reevaluate and reexamine everything we do. We go back and study what works and what didn't work and we get excited about what didn't work because, for us, that's a challenging new problem to solve."
Pixar has one other arrow in its quiver that other studios lack--an R&D department. Many of Pixar's best films were inspired by or originated as short films. (Go here to see the shorts that Pixar's features are built from.) "It's our key place to experiment," says Lasseter. "In the world of features, the budgets are so high that people get nervous about experimenting. In a short, you can see what works and what doesn't and hammer it out. It has allowed our filmmakers to gain experience, both as animators and as storytellers, but without the pressure of a $150-million feature looming over their head."
"Wall-E's" Andrew Stanton started as an animator on Pixar shorts before graduating to directing. As a number of critics have noted, "Wall-E" pays homage to a host of films before it--it's Stanton's valentine to the sci-films that mesmerized him growing up in the 1970s. If we're lucky, some future filmmaker will make a movie that's a love letter to the Pixar films of today, since their invention and artistry reminds us of what made us excited about movies in the first place.
http://www.youtube.com/watch?v=JNAs94d_Ybw
http://www.cinematical.com/2008/07/02/pixar-honors-the-girl-who-cried-at-the-wall-e-teaser/
:bravo:
That made me laugh a lot. Good times.
That could have been how many of us? I really need to start videoing myself watching YouTube.
Apart from when I'm watching those midgets of course...
Leaked Pixar Trailer (http://www.superdeluxe.com/sd/contentDetail.do?id=D81F2344BF5AC7BBB4D3AD85B8AEA25E68EBEC358D0244A2)
i wept like a baby. this gave my chills chills. who was it that said pixar is the second coming of christ, pubrick?
this stands alongside ratatouille for me as the best pixar work to date. mac is right, we will not see a better love story this year. heck, maybe not for several years. that dance in space! cinematic heaven. i think my favorite part was when the little guy brings eve back to his bachelor pad and shows her all his collectibles. adorable.
i am baffled by and even feel a little sorry for the cynics who didn't like it (of which there were few, but still). i don't see how you could want more out of a film or from a filmmaker. you either have ludicrously high expectations that will forever doom you from ever enjoying anything or you're just completely cold-hearted.
Someday the period from 1995 to 2010 or something will be known as the Pixar golden age. This was astounding. Specially the first 30 minutes or so. I was almost crying with enjoyment just because of the beauty of everything, from the character design to the music to the situation to every single thing. No praise is enough.
This film will suffer (if that's an appropriate word) from the "Full Metal Jacket curse", meaning that the first half it's so good that the second, even though is great too, can't even begin to compare to it. It is true that WALL*e is almost a masterpiece and that it kinda loses some of it's way in the second half, where suddenly everything is way too complex and contrived compared to the simplicity of the beginning.
Small note: Robots without gender would have been too much. I know what you mean and I think it would have been admirable, but the masses would probably be unforgiven about that. Look, the film it's having problems with the conservatives just because it depicts planet earth destroyed because of pollution. Unisex robots would probably cause some sort of boycott.
Now about the third act:
SPOILERS
To me, the mistake comes, as it usually does, from the need to please everyone. The humans subplot is uninteresting. It's a nice touch, and an intelligent one, but showing that situation with human beings transformed into near zombies is enough, we really didn't needed to see how they got their groove back. That whole aspect feels...uninspired and forced into the thing. As a consequence, things get complicated and way too much action is cramed in there just to solve that aspect of the story. I think us human beings would have been fine with an ending in which the humans of the movie stay just where they are, since they are portrayed in a pretty negative way from the first moment.
Minor spoils
Saw it last night, it's as wonderful as everyone says, as someone said only pixar cam make you care for a cockroach and while I didn't cry I still have that feeling you get when you're about to, that moment where wall•e leaves earth and the roach is left alone.
What I love about pixar's films is that no matter if you like them or not you still can see the amount of care that was put into them, and particularly in this one is shown on every single frame. I just can't articulate with words to do it justice, it simply is the best film of the year so far and I really doubt there will be another that comes close.
I wonder if GT liked it, for the ppl that didn't I really feel bad for ya.
Nobody except mod mentioned Presto (the short), again that type of comedy has been done a billion times, but these
guys just keep hitting the right notes, hilarious stuff.
SPOILERS.
i have a syllogism for all of you that wanted wall•e to die or to have his memory erased:
fuck you.
really though, while it was about to end, i was hoping that the robot died and the movie ended on a sad note , but then i reconsidered this preposterous line of thinking and said, what's the point of even going to the movie and enjoy myself and care and root for the poor little robot, if i want it to die in the end? i felt very stupid. wall•e earned his right to live in love for eternity, and all of you potential robot killers should be ashamed of yourselves.
i was so happy that the movie turned out to be more about consumerism and liberty and less about global warming and those chic trendy discourses. needless to say, pixar is still the reason why people should always look forward to summers and never think about suicide. life feels more serene after watching their films.
best pixar film ever. best film of the year. maybe best love story ever. amazing in every way!
(((Spoilers)))
When Wall-e rebooted it was the most heart-crushing moment I've experienced in a film for a long time. It's a testament to the life that Pixar breathe into their work. For that one scene they unchecked the 'soul' parameter in their render box. It was a great way to re-inforce the macguffin of the fragile little sapling and the message of the film (which I don't think was heavey handed at all).
(((/end)))
I could watch this film all day.
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lol
Quote from: cron on July 19, 2008, 02:41:32 PM
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easy there mexicant, you dont want to start with me too!
also, i will rub that in your face when i start getting quoted on dvd covers... should happen soon.
hey man, you should take yourself a little more seriously.
Quote from: pete on July 19, 2008, 10:03:18 PM
hey man, you should take yourself a little more seriously.
hey... there is my shadow pete! nice to see you buddy :)
and don't forget to hide your anger!
Hey kids... so the big news today is that Disney and Pixar are dropping Wall-E on DVD and Blu-ray Disc on 11/18. There will be a single-disc DVD (SRP $29.99), a 3-Disc Special Edition DVD (SRP $39.99), a 2-Disc Blu-ray edition (SRP $35.99) and a 3-Disc Blu-ray Edition (SRP $40.99). The single-disc DVD will include the Presto animated short, the all new Burn-E animated short, audio commentary with director Andrew Stanton, deleted scenes, the Animation Sound Design: Building Worlds from the Sound Up featurette with Ben Burtt and the Sneak Peek: WALL-E's Tour of the Universe featurette. To this, the 3-Disc Special Edition DVD will add additional deleted scenes, 3 featurettes (The Pixar Story by Leslie Iwerks, BnL Shorts and Wall-E's Treasures and Trinkets), the Lots of Bots storybook, additional "making of" featurettes, Bot Files and a Disney File (Digital Copy) version of the film. The 2-Disc Blu-ray edition will include all of the above (minus the Digital Copy) and will add a Geek Track viewing option, the Cine-Explore with Andrew Stanton feature, PiP enhancement of Burn-E with storyboards, and an Axiom Arcade suite of "retro style videogames with a twist." The 3-Disc Blu-ray will have all that and also include a Disney File (Digital Copy) version of the film. Whew!
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Q&A: WALL*E DVD Deleted Scenes!
Source: SciFi Wire
Andrew Stanton, director of Disney/Pixar's WALL*E, told reporters that the upcoming DVD and Blu-ray release will include an unusual deleted scene--an early version of a climactic scene in which a different character is injured
"It used to be that EVE got hurt," Stanton said in a group interview at Pixar's headquarters in Emeryville, Calif., on Sept. 25. "WALL*E and EVE went down into the trash, and WALL*E jumped in after her and saved her from the air loft and fixed her."
Though it takes years to develop and animate a Pixar movie, it wasn't until the sequence was nearly finished that Stanton and his crew realized that the scene would work better if WALL*E himself suffered the injury, not EVE.
The DVD also features a second, smaller deleted scene dealing with WALL*E's revelation that he has saved the little plant from destruction. Again, the original scene was almost complete when Stanton was allowed to go back and change it for the final version of the film.
Stanton said that it is unusual for a Pixar film to have any deleted scenes, as final animation is completed only after the scenes and story are completely nailed down.
"It's just so expensive to animate that we're just not going to animate it until we're sure," Stanton said.
Following is an edited version of some of Stanton's interview about WALL*E, which drops on Blu-ray and DVD on Nov. 18.
Can you talk about the deleted scenes in WALL*E?
Andrew Stanton: Yeah, as a matter of fact, we have more of what you would expect a deleted scene to be on this than we do for the other movies. A lot of people don't realize that we only animate a section of a film when we know it's working, and so all of our second and third tries and cut scenes and scenes that we think are almost working are in storyboard form with the sound and the audio and stuff. People think that they're getting ripped off or something, that they're seeing early, early drafts or something, but no, these are later, later drafts. It's just so expensive to animate that we're just not going to animate it until we're sure. I screwed up big time on this film. There were two moments in the film that I had wrong all the way through to the finished animation. It's a testament to how great this place is and how great my crew was in that when I suddenly realized that I had it wrong and I had the right answer, they recognized it and said, "OK. All right."
What was the mistake?
Stanton: There are two sequences. One is very short. I don't know if you guys recall in the film when they're out in space, and the pod is almost blown up, and they reunite with the fire extinguisher, and he shows EVE that he has the plant still. She gets all happy, and then they sort of hug, and they start flying around the ship. Well, it used to be that she was just happy that he was alive, and it wasn't until after they flew in the ship that they had a scene in a closet where they were sort of sneaking back into the ship that he revealed to her that he had the plant. The whole same moment happened in this little closet, and he tried to confess that he loved her and stuff, and it didn't work. These were necessary beats, but it stopped the picture as far as its rhythm and flow, and we couldn't get our heads around it. It always seemed to make sense, and it always seemed to work as a scene, and when we watched it in one of our previous screenings in November of '07, it dawned on us that the showing of the plant should happen much sooner and much quicker in space, and then it would motivate her being that happy for them to fly around the ship and be much stronger. Before they're even finishing the sentence, you're like hitting your head going, "Of course!" You're like that all the time for three years working on this film. You just hope you have them before you animate. That one just got away from us. Then I realized that the proposal can happen later when they're trying to sneak up on the bridge, so we separated these two ideas and integrated them into two moments that already existed, and the whole movie just moved faster and smoother, and it's the kind of moments that you're always smoothing out. ...
The second [mess up] was bigger. It used to be that EVE got hurt. WALL*E and EVE went down into the trash, and WALL*E jumped in after her and saved her from the air loft and fixed her. Again, after the screening, something felt like it wasn't firing 100 percent, and we realized that this is a time now for everybody else to come to WALL*E's aid that he's affected. I said, "Wouldn't it be stronger if the three people that are going to motivate the whole tide turning--the Captain, EVE, and WALL*E--kind of met for once, and you kind of had this connection for a moment, and wouldn't it be stronger that everybody has to come to WALL*E's aid because he's so hurt?" It will just make him that much more noble and endearing for pushing whatever little energy he has left to stop the holo-detector from going down and going back.
So basically, the climax of the film?
Stanton: Well, the whole climax was the same. Once they got out of the garbage airlock, he was still carried and everything. We were still having him carried, because it was convenient. It made everything work. So I didn't have to change anything after that scene. It was just simply, "No. We should make her fix him, and he should be incapable of doing anything, and everybody else has to rise to the occasion."
They're both on the DVD?
Stanton: Yeah. So what's interesting is that you'll see a fully finished version of the garbage airlock lit and everything animated, but the roles are reversed, and that's fascinating and a huge embarrassment as a filmmaker. At the same time, I'm still like, "At least we recognized it, and we fixed it." We just fixed it so much later than we're used to finding those things.
'Wall-E' Won't Be Charging Up For Sequel, Says Film's Director
Source: MTV
At the end of "WALL-E," the intergalactic Buy n Large cruise ship returned to an Earth freshly blossoming with life after several centuries of garbage-strewn toxicity. Our loveable title character and his high-tech hottie girlfriend EVE looked well on their way to some version of robotic bliss. What happens next we'll never know: there won't be a sequel.
"Personally, I never consider sequels," WALL-E writer/director Andrew Stanton told MTV News. "I think that takes a lot of hubris to think that your idea is going to live on and on, and I always love the idea of something just being contained and done." But didn't Stanton co-write the screenplay for "Toy Story 2"? Maybe there's a chance someday for a second go at WALL-E?
Pressed if he had any ideas in mind for the characters in the animated feature, Stanton was blunt: "Not for me, no."
"We work on these things for so long," he explained, "that we have a hard time simply thinking that the [first] film is ever going to be done. I'm not against sequels, and I've certainly experienced personally and seen secondhand great sequels, but I don't go in with that intent."
Alas, fans will have to console themselves with the three-disc special edition DVD which, in addition to the actual film, contains "Making of" featurettes, animated shorts, audio commentary, sneak peeks, inside looks, story books and deleted scenes. All that, and our—sniff—memories of the purity of WALL-E's romance with EVE.
I just found the script for this film after reading that Andrew Stanton and Jim Reardon decided to write the scene descriptions in haiku-like style. This is very unusual, but it works really effectively in getting you sucked into the action, which is often difficult to do in a screenplay. It's an especially great choice when you consider that the first chunk of the movie has no dialogue. Here's a great excerpt:
-------------------------------------------
EXT. TRUCK - DUSK
Robot and faithful cockroach return home.
Wally stops short of the threshold.
Stares at the ground.
Continues staring.
A RED DOT
quivers on the dirt.
A single laser point of light.
Wally moves to touch it...
...The dot races along the ground.
Wally drops his Igloo.
Chases after the dot.
EXT. EMPTY BAY
The dot leads Wally deep into the polluted expanse.
He is so fixated on it he doesn't notice
MANY LASER POINTS
coming from every direction.
All racing into the valley over the contour of the terrain.
Triangulating towards a center.
Wally's dot suddenly stops.
Slowly he reaches for it.
Can't grab it. Just light.
All THE DOTS converge in front of him.
The ground shakes.
Wally becomes confused.
Doesn't see above him.
The SUN growing brighter behind the cloud cover.
A noise. Building.
Rocket engines.
Wally sense he should look to the sky.
Now THREE SUNS are descending on him.
Wally runs for it.
An enormous COLUMN OF FIRE blocks his path.
A second column of fire.
A third.
Trapped.
Wally cubes the ground beneath him.
Working fast.
Noise deafening.
Heat rising.
Digs in just as a tide of flame carpets the ground...
...Then suddenly quiet.
Smoke clears.
CLOSE ON THE SCORCHED EARTH
Wally's head rises out of the dirt.
Glows red hot from the heart.
Trembles with fright.
Everything in shadow.
Something very big looms over him.
Wally climbs out of his hole.
Bangs his head on metal.
WIDE on a massive SPACESHIP.
Rests ominously in the empty bay.
A PORTAL on its underside opens.
Frightened, Wally tries to hide.
Nowhere to go.
He places a SMALL ROCK on his head. Boxes up.
A DEVICE lowers to the ground on a long stem.
Scans the surface.
Wally creeps closer for a better look.
The device unfolds.
Wally boxes up again.
A CAPSULE descends from a chute in the stem.
ROBOT ARMS emerge from the device.
Place the capsule on the ground. Press buttons.
The capsule falls away in sections, to reveal...
...a PROBE ROBOT.
It hovers gracefully above the ground.
White. Egg-shaped.
Blue-lit eyes.
Female.
Eve.
Wally is transfixed.
Inches closer.
Watches Eve from behind the device.
Tilts his head.
Time stops.
She's the most beautiful thing he's ever seen.
Eve hovers over the ground.
A BLUE RAY emits from her front panel.
Fans out 180 degrees.
Scans random objects and areas.
The device rises back into the ship.
Exposes Wally.
He rushes for cover behind the nearest rock.
Never takes his eyes off Eve.
Watches her float away from the ship.
...from the ship?
The ship!
Engines roar back to life.
Wally digging furiously.
The rocket takes off.
Smoke clears.
Again, a red hot Wally peeks out from the ground.
Looks for Eve.
She is watching the ship rise into the clouds.
Waits until it is completely out of sight...
...then Eve rises high up into the air.
She flies around the bay.
Soars like a graceful bird.
Does loops in the sky.
Zooms right past Wally's rock.
He is hypnotized.
Eve descends gently to the ground...
Wally sneaks up closer.
Hides behind another boulder.
Slips.
Makes a NOISE.
Instantly, Eve whips around.
Her arm converts into a LASER CANNON.
Blasts Wally's boulder to smithereens.
...Smoke clears...All quiet.
Eve, now cold and dangerous.
Scans the area.
No sign of life.
All business again.
Hovers away to probe more of the planet.
ON OTHER SIDE OF BOULDER CRATER
Wally boxed up behind what little remains of the rock.
Trembles uncontrollably.
----------------------------------------------------
It's pretty wonderful and I kind of want to try it, just to force me to write differently and see what comes out of it.
yeah that's pretty brilliant.
something like this should be a mandatory exercise for anyone wanting to make movies. if you try it, you'll find yourself actually thinking creatively instead of explaining it all in dialogue. FUCK dialogue. if you are an amateur, and everyone except like 100 ppl in the world are, DO NOT WRITE DIALOGUE. it always comes out like shit.
some young directors think they are naturally born storytellers and that's fine. but there is a HUGE difference between being a storyteller and a GOOD WRITER. not even Tarantino writes good dialogue - FACT. and there is no one in the world who thinks higher of themselves than that douche.
that's an awesome way to write a script.
Quote from: ρ on February 08, 2010, 05:00:20 AM
not even Tarantino writes good dialogue - FACT.
yeah hearing that basterds dialogue was bad enough, that shit must be sleep-inducing on the page.
back to WALL•E. my friend is in barcelona right now and she posted this photo of a chocolate sculpture from the Museu de la Xocolata:
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^ that's pretty sweet.
On the haikus:
I'm not saying my writing is as good as the above, but a little while ago I had decided that writing action, themes, and dialogue in a poetic style actually helped me a great deal. Stripping everything down to the essentials, and each word holds more weight. It also helps to speed the process up, not only in the act of writing, but when proofing and re-writing, it's easier to see what doesn't work and what does. It's all about the flow. It's great to see someone else writing that way and what the outcome can be when executed correctly.
yes, it's an awesome way to write a screenplay. too bad that in the real world most "professionals" who read screenplays for production companies wouldn't read it just because it's not in the "correct" format. filmmaking world is full of stupid and banal rules that everyone follows just because. it's a direct consequence of "squares taking over everything" as jim jarmusch said. you have to play by the rules and that includes writing your screenplay in the "correct" format (preferably in a screenplay software), without including too much elaborate shots descriptions (regardless of the fact you will be the director and under the excuse of being "difficult" to read despite the fact that people who read it are movie people who are supposed to understand, you know, shots) and god forbid you write up a specific song title for a certain moment because they will be turned off just by thinking of paying rights for that music. the ideal is usually to make the screenplay as unexpressive as you possibly can. only very few guys get away with writing it their own way, like guillermo del toro and tarantino. i remember pt anderson talking about having two separate versions of the scripts, one with all the camera movements and specific shots which was really for himself, and one for the rest of the world.
pixar is different because they are awesome and understand what creative really means.
writing dialogue...well, there should be exercises for good writing dialogue too.
I wrote the second greatest screenplay ever written (after I had already written the first), but I did it on a combination of napkins, car windows and post-it notes and nobody would even take a look at the first Subaru.
I'm in the process of 3D'ing it up, but I have a feeling it's an empty gesture.
Have you considered rebooting it?
I tried that, but it got towed.