Montral Kombat and other games movies

Started by underdog, May 21, 2003, 10:48:54 PM

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NEON MERCURY

......hahahahahaha.....this and "magic cards" the movie will be must owns.in the so stupid its funny category..next to a space if have reserved on my dvd rack for the cool as ice dvd...

so i assume w/the writers of 2 fast......this films going to be geared twards a certian crowd.....i do hope they make the oils slicks just right  and also the smoke screen.....oh yeah, and make sure the big uhual van still picks you up if your damaged and ipgrade your ride.......i wish the makers of this film do it justice b/c as a kid i wasted many of quarters at the skating ring on this and suicides.......

MacGuffin

Kingsley to play bloodsucker in vampire thriller

"Ghandi" Oscar-winner Ben Kingsley will play the vampire Kagan, the evil ruler of an army of bloodsuckers, in an upcoming film adaptation of the videogame "BloodRayne." Set in 18th century Romania, the film chronicles the adventures of the title character, a half-vampire, half-human who has the super strength of a monster but the emotions of a person. Kristanna Loken, the former model who portrayed the Terminatrix in "Terminator 3: Rise of the Machines," will play the heroine, who must overthrow Kingsley's character -- who is also her father -- in order to save the world from the living dead. The $47 million movie is set to begin filming in Romania later this month, according to videogame publisher Majesco, which released the game. The independently produced film is being directed by Uwe Boll, who also made the videogame-to-movie adaptations "House of the Dead" and the upcoming "Alone in the Dark." The "BloodRayne" videogame debuted in 2002 and a sequel is set for release this October.
"Don't think about making art, just get it done. Let everyone else decide if it's good or bad, whether they love it or hate it. While they are deciding, make even more art." - Andy Warhol


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Ghostboy

Quote from: MacGuffin"Ghandi" Oscar-winner and new champion of ill-advised career moves Ben Kingsley will play the vampire Kagan...

MacGuffin

Urban takes aim at 'Doom' for Universal
Source: Hollywood Reporter



Karl Urban, who played the assassin in "The Bourne Supremacy," will star in "Doom" for Universal Pictures. The video game adaptation is being directed by Andrzej Bartkowiak, with Lorenzo Di Bonaventura and John Wells producing. "Doom" was written by Dave Callaham. Urban will play John Grimm, the leader of a special ops team that is at the center of the futuristic action-adventure film. When dealing with alien demons, he is forced to cross paths with the organization responsible for his parents' deaths. Production is slated to begin late next month, with an Aug. 5 release planned. Scott Stuber, vice chairman of worldwide production at Universal Pictures, is overseeing with senior vp production Dylan Clark. New Zealand-born Urban gained international attention playing Eomer in the "Lord of the Rings" movies. He also starred in Universal's "The Chronicles of Riddick."
"Don't think about making art, just get it done. Let everyone else decide if it's good or bad, whether they love it or hate it. While they are deciding, make even more art." - Andy Warhol


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MacGuffin

Midway gives its 'Respect' to Singleton
Source: Hollywood Reporter

Paramount Pictures, on behalf of Christine Peters' CFP Prods., has optioned worldwide film rights to Midway Games' new property "Fear & Respect," which John Singleton is developing as a video game. The urban-action adventure game is set in South Central Los Angeles and will be available in the fourth quarter of 2005 for PlayStation 2 and Xbox.

The deal reflects the synergy between the video game and feature film industries. Singleton, who has directed such films as "Boyz N the Hood" and the "Shaft" remake, is collaborating on the game.

The film option is the second deal in as many weeks between CFP/Paramount and Midway, in which Viacom's Sumner Redstone is controlling shareholder. CFP recently acquired the Midway property "Area 51."

"Fear & Respect" is a third-person game about a young man who has to make survival choices in the urban world of Los Angeles.

" 'Fear & Respect' brings the unique urban experience of South Central Los Angeles to the gaming world in a way that is both realistic and exciting," Peters said.

Said Donald De Line, president of Paramount Pictures, "Having a cutting-edge filmmaker like John Singleton behind the creation of this video game and having an experienced producer like Christine Peters in charge of developing the game into a film is ingenious."

Midway CEO David Zucker said he hopes to take advantage of the theatrical marketing for the film. "We'd like to ship the game around the same time as the film, if not a little before," he said.

Midway also has optioned "Spy Hunter" to Chuck Gordon, Adrian Askarieh and Universal Pictures. John Woo and Dwayne "The Rock" Johnson are signed to direct and star, respectively.

It also is packaging "Psi-Ops: The Mindgate Conspiracy" for a studio. And Larry Kasanov is developing a third "Mortal Kombat" movie.

"We're seeing the rapid growth of male-oriented movies based on video games succeeding at the boxoffice," said Zucker, who referenced "Resident Evil: Apocalypse" as a recent example. Although "Area 51" and "Fear & Respect" have been optioned by Paramount, Zucker said the company is talking to other studios about turning games into films.
"Don't think about making art, just get it done. Let everyone else decide if it's good or bad, whether they love it or hate it. While they are deciding, make even more art." - Andy Warhol


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diggler

I'm not racist, I'm just slutty

MacGuffin

Barker, Woo in 'Demonik' endeavors

Clive Barker is set to share his unique brand of horror with movie and video game audiences in the form of "Demonik."

The feature film has John Woo and Barker attached as producers. Barker has the option to write, having begun a treatment that is being shopped to studios by Woo's Tiger Hill Entertainment.
 
The video game already is under way from Tiger Hill, game developer Terminal Reality and game publisher Majesco, with the goal of shipping next year for next-generation consoles.

"In this game, you'll not only be witness to the genesis of a new villain, but you can play him," Barker said. "I find that to be an extremely interesting way to create a new and compelling franchise."

In addition to the movie, there have been discussions about a graphic novel and limited-edition statue to coincide with the game launch, said Tiger Hill co-founder and producer Brad Foxhoven.

"Clive is known for creating great and horrific villains," Foxhoven said. "In the game, you get to play the villain, and in the movie, you will be terrified by him."

Barker is set to oversee the story, character designs and voice talent for the next-generation horror game as well as direct the in-game cinematics.

The third-person action game will put players into the shoes of what Foxhoven described as "the ultimate bad guy, wreaking havoc with a variety of innovative and spectacular powers and abilities."

"Demonik" will be an intense gaming experience, Barker said. "I'm having a lot of fun enriching the game's mythology and polishing the characters till they shine. And, of course, adding a little bit of Barker darkness."

Majesco vp marketing Ken Gold said that Barker is working closely with Terminal Reality to develop a new mythology for the game. He emphasized that this is not a traditional zombie or vampire story or anything related to the nature of demons as the world knows them.

"Having the opportunity to bring in the renowned talents of Clive Barker will enhance every aspect of this game," Gold said. "His story lines, stylized characters and wildly imaginative and original ideas will breathe life, death and the human experience into the fantasy horror world of 'Demonik.' "

The property originated with Terminal Reality, best known for its "BloodRayne" franchise. Woo and Tiger Hill brought Barker into the project and helped Majesco connect with artist and writer talent for the game. The plan is to bring in known actors to breathe life into the game's characters, Foxhoven said.

This is not Barker's first foray into video games. He previously worked on "The Undying," which Electronic Arts published for the PC in February 2001.
"Don't think about making art, just get it done. Let everyone else decide if it's good or bad, whether they love it or hate it. While they are deciding, make even more art." - Andy Warhol


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MacGuffin

Sony on Board for Tekken Movie
Videogame adaptation goes into production this Fall.
 
Variety reports today that Steven Paul's Crystal Sky has teamed up with Sony's Screen Gems to put a Tekken film into production by late Fall.

Sony is going to distribute Tekken in North America, Latin America and Australia. The film was originally set up with Dimension at last year's Cannes Film Festival.

Based on the Namco videogame series, the story of the film revolves around two friends who enter a worldwide martial arts competition. In the course of their progression through the tournament, they discover a secret within the Tekken Corporation.

Charles Stone (Mr. 3000, Drumline) is tapped to helm the project as well as re-write the latest draft penned by Michael Colleary and Mike Werb. Stone spoke to Sci Fi Wire late last year about his plans for the project: "I'm kind of interested getting back to the whole sports super-conglomerate, Nike thing, and also drugs and steroids and the whole anabolic madness… Right now I'm framing it after sort of Enter the Dragon as a backdrop, but again, more realistic and more accessible. I want it to seem like it can really happen in today's society, despite how grand and superhuman the characters are."

Screenwriter Mike Werb spoke to Screenwriting Monthly earlier this year about Tekken: "The idea here is to make a realistic movie out of an unrealistic stencil… What we hope to do with Tekken is to entertain both those who have played the game, and those that haven't – there's got to be more than effects and skirmishes on screen to hold an audience."

Variety reports the budget for Tekken to be around $50 million. We'll keep you posted as more information comes forth.
"Don't think about making art, just get it done. Let everyone else decide if it's good or bad, whether they love it or hate it. While they are deciding, make even more art." - Andy Warhol


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I Don't Believe in Beatles

They already made a Tekken movie.  

"A film is - or should be - more like music than like fiction. It should be a progression of moods and feelings. The theme, what's behind the emotion, the meaning, all that comes later." --Stanley Kubrick

pete

I liked drumline and pay in full, and I haven't seen mr. 3000 yet, but charles stone III is probably my favorite studio director (not saying that much I guess).  I'm curious to see how he'll handle this.  though what fun is it to turn a tekken movie into a drug movie about sports conglomerates?
"Tragedy is a close-up; comedy, a long shot."
- Buster Keaton

MacGuffin

Fox, Uni game for 'Halo' film
Source: Hollywood Reporter

20th Century Fox and Universal Pictures are teaming up to make a feature film adaptation of the Microsoft video game "Halo." Negotiations still were under way at press time Thursday, but under the deal, Universal will take domestic rights and Fox will handle international on the project. Further components could be included in the agreement. The deal -- based on a script by "28 Days Later" scribe Alex Garland -- caused a stir earlier in the week when CAA sent it out via a messenger clad in a "Halo"-esque green costume. The deal came bearing some pretty stiff terms, including a two-hour bidding period and demands for $10 million against 15% of the gross. The script was commissioned by Microsoft, which also brought in producer Peter Schlessel to work on the project.
"Don't think about making art, just get it done. Let everyone else decide if it's good or bad, whether they love it or hate it. While they are deciding, make even more art." - Andy Warhol


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MacGuffin

Diesel turning 'Hitman' from game to pic

Vin Diesel is bringing Agent 47 to life. He has signed on to star in 20th Century Fox's upcoming adaptation of "Hitman," the best-selling video game franchise from Eidos and developer IO Interactive. Diesel also will serve as executive producer. Charles Gordon and Adrian Askarieh are producing through their respective companies, Daybreak Prods. and Prime Universe Prods. Daniel Alter will co-produce. Paul Baldwin, who served as the point man on the deal for Eidos, will be involved in a producing capacity. Hutch Parker, 20th Century Fox president, and senior vp Alex Young will oversee the project for Fox. "'Hitman' is a project that by the virtue of its DNA can and will reach far beyond its already substantial core audience," Askarieh said. "The canvas on which this adventure takes place is something that movie audiences have embraced for the last 40 years. We obviously are delighted to have Vin Diesel on board, too -- he and Agent 47 are a match made in heaven."
"Don't think about making art, just get it done. Let everyone else decide if it's good or bad, whether they love it or hate it. While they are deciding, make even more art." - Andy Warhol


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MacGuffin

Fox feels game 'Payne'
Source: Hollywood Reporter

Producer Scott Faye of Collision Entertainment has teamed up with Firm Films head Julie Yorn to turn "Max Payne," the action video game franchise, into a feature film for 20th Century Fox.

Karen Lauder of Abandon Entertainment will executive produce, with Faye and Yorn producing. Fox exec Robbie Brenner will oversee the project for the studio.

Released on PC in July 2001 and later that fall on Xbox and PlayStation 2, "Max Payne" tells the story of a New York cop whose wife and baby are killed by thugs high on a designer drug called Valkyr. Devastated, the cop joins the Drug Enforcement Agency and goes undercover with the mob to find the source of the drug. Framed for the murder of his partner and hunted down by both the mob and the police, he is forced to wage a one-man war against crime. The game's intricate film noir story, which involves government cover-ups, the Mafia and a city crippled by the century's worst blizzard, is told through comic book-style storyboards.

Yorn said that Fox envisions "Max Payne" as a big event film and committed to the project as part of its first-look deal with Firm Films.

"I think this is a real actor's part because although the story will have action and intrigue, at its core it's a story about a man who loses everything in life that's dear to him," Faye said.

"Max Payne," which was the first video game to employ cinematic techniques like slow-motion "bullet time" (popularized in "The Matrix") into its game play, was an instant hit for Finnish game developer Remedy Entertainment and game publisher Gather of Developers. According to video game tracking firm the NPD Group, "Max Payne" sold more than 5 million copies in the U.S. alone. Its sequel, "Max Payne 2: The Fall of Max Payne," which shipped for PC, Xbox and PS2 in fall 2003 from Rockstar Games, sold more than 950,000 copies in the U.S.

Faye said the "Max Payne" movie will focus on the origin of the vigilante character. He said he has wanted to make his own "Dirty Harry"-like movie since he first saw Remedy's game at E3 in 1998. Remedy began creating the game back in 1996.

With "Max Payne," the filmmakers have the luxury of a narrative structure that lends itself to a feature film adaptation, Faye said. "Unlike a novel, video games by nature leave gaps in the story, which allows filmmakers an opportunity to flesh out the story and fill those holes in a meaningful way," he said.

The "Max Payne" deal comes a week after Faye and Yorn sold American McGee's "Alice" video game to Universal Pictures with Sarah Michelle Gellar attached to star and Marcus Nispel signed to direct. Jon and Erich Hoeber wrote the script.
"Don't think about making art, just get it done. Let everyone else decide if it's good or bad, whether they love it or hate it. While they are deciding, make even more art." - Andy Warhol


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squints

"The myth by no means finds its adequate objectification in the spoken word. The structure of the scenes and the visible imagery reveal a deeper wisdom than the poet himself is able to put into words and concepts" – Friedrich Nietzsche

MacGuffin

Jet Li Fights in Tekken
Action star's martial arts put to the test again.

Jet Li has apparently decided that Hua Yuenjia (Fearless) will not be his last martial arts film after all. The Chinese star of Hero, Lethal Weapon 4, and many other action films will star in the upcoming Tekken movie adaptation, according to Apollo Lounge and China Economic Net.

Jet Li is to play "Boxer", one of the characters from the popular console games. At this point, his is the only name attached to the film that most Western moviegoers would recognize; it's not surprising that the producers wanted to get such a high-profile actor involved.

Tekken hasn't gone into production yet, but it's expected to be shot and released some time in 2006. The film is being directed by Charles Stone III (Mr. 3000).
"Don't think about making art, just get it done. Let everyone else decide if it's good or bad, whether they love it or hate it. While they are deciding, make even more art." - Andy Warhol


Skeleton FilmWorks